From 6a7a74e6878ff04e61e6ef21a922e314b9bab271 Mon Sep 17 00:00:00 2001 From: troido Date: Sun, 1 Mar 2020 22:28:02 +0100 Subject: use generics for message components --- src/playerstate.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/playerstate.rs') diff --git a/src/playerstate.rs b/src/playerstate.rs index 01e85fe..79c7b31 100644 --- a/src/playerstate.rs +++ b/src/playerstate.rs @@ -6,8 +6,7 @@ use crate::{ componentwrapper::{ComponentWrapper, PreEntity}, PlayerId, RoomId, - components::{Visible, Player, Inventory, Health, Fighter, Healing, Movable}, - attack::Attack, + components::{Visible, Player, Inventory, Health, Fighter, Healing, Movable, AttackMessage}, Result, aerr, Sprite, @@ -116,7 +115,7 @@ impl PlayerState { capacity: self.inventory_capacity }), ComponentWrapper::Health(Health{health: self.health, maxhealth: self.maximum_health}), - ComponentWrapper::Fighter(Fighter{attack: Attack::new(5), cooldown: 8}), + ComponentWrapper::Fighter(Fighter{attack: AttackMessage::new(5), cooldown: 8}), ComponentWrapper::Healing(Healing{delay: 50, health: 1, next_heal: None}), ComponentWrapper::Movable(Movable{cooldown: 2}) ] -- cgit