From 715c9106dbff4524f3fdf5d23f762e5e6518e0cb Mon Sep 17 00:00:00 2001 From: troido Date: Mon, 24 Feb 2020 12:38:23 +0100 Subject: healing works now too, the first time based system --- src/playerstate.rs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/playerstate.rs') diff --git a/src/playerstate.rs b/src/playerstate.rs index 3339dd1..4117bad 100644 --- a/src/playerstate.rs +++ b/src/playerstate.rs @@ -6,7 +6,7 @@ use crate::{ componentwrapper::{ComponentWrapper, PreEntity}, PlayerId, RoomId, - components::{Visible, Player, Inventory, Health, Fighter}, + components::{Visible, Player, Inventory, Health, Fighter, Healing}, attack::Attack, Result, aerr, @@ -116,7 +116,8 @@ impl PlayerState { capacity: self.inventory_capacity }), ComponentWrapper::Health(Health{health: self.health, maxhealth: self.maximum_health}), - ComponentWrapper::Fighter(Fighter{attack: Attack::new(5)}) + ComponentWrapper::Fighter(Fighter{attack: Attack::new(5)}), + ComponentWrapper::Healing(Healing{delay: 50, health: 1, next_heal: None}) ] } } -- cgit