From 986c82723cf9a4adada02287309999f4ebbf94e3 Mon Sep 17 00:00:00 2001 From: troido Date: Tue, 3 Mar 2020 18:06:02 +0100 Subject: randomise attack damage --- src/playerstate.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/playerstate.rs') diff --git a/src/playerstate.rs b/src/playerstate.rs index dc4594b..4ccd6af 100644 --- a/src/playerstate.rs +++ b/src/playerstate.rs @@ -14,7 +14,7 @@ use crate::{ Fighter, Healing, Movable, - AttackMessage, + AttackType, Autofight }, Result, @@ -131,7 +131,7 @@ impl PlayerState { capacity: self.inventory_capacity }), ComponentWrapper::Health(Health{health: self.health, maxhealth: self.maximum_health}), - ComponentWrapper::Fighter(Fighter{attack: AttackMessage::new(5), cooldown: 8, range: 1}), + ComponentWrapper::Fighter(Fighter{attack: AttackType::Attack(5), cooldown: 8, range: 1}), ComponentWrapper::Healing(Healing{delay: 50, health: 1, next_heal: None}), ComponentWrapper::Movable(Movable{cooldown: 2}), ComponentWrapper::Autofight(Autofight::default()) -- cgit