From 9eb3a9da97e53cee14e585e027badb3783b8e25e Mon Sep 17 00:00:00 2001 From: troido Date: Thu, 24 Sep 2020 22:18:30 +0200 Subject: turned sprite, playerid and roomid into tuple structs --- src/systems/migrate.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/systems/migrate.rs') diff --git a/src/systems/migrate.rs b/src/systems/migrate.rs index f9019d8..2007734 100644 --- a/src/systems/migrate.rs +++ b/src/systems/migrate.rs @@ -28,7 +28,7 @@ impl <'a> System<'a> for Migrate { for (player, position, _moved) in (&players, &positions, &moved).join() { for ent in ground.cells.get(&position.pos).unwrap() { if let Some(exit) = exits.get(*ent) { - let destination = exit.destination.format(hashmap!("{player}" => player.id.name.as_str())); + let destination = exit.destination.format(hashmap!("{player}" => player.id.0.as_str())); emigration.emigrants.push((player.id.clone(), destination, exit.dest_pos.clone())); break; } -- cgit