From 37ad98cf725aa22f1c793b66102c99c9a76a4ec2 Mon Sep 17 00:00:00 2001 From: troido Date: Tue, 22 Sep 2020 15:36:58 +0200 Subject: can base sprite on equipped items --- src/systems/take.rs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/systems/take.rs') diff --git a/src/systems/take.rs b/src/systems/take.rs index eedb83c..b055220 100644 --- a/src/systems/take.rs +++ b/src/systems/take.rs @@ -6,7 +6,8 @@ use specs::{ WriteStorage, System, Join, - Write + Write, + Entity }; use crate::components::{ @@ -41,7 +42,7 @@ impl <'a> System<'a> for Take { for (ent, controller, position, inventory) in (&entities, &controllers, &positions, &mut inventories).join(){ match &controller.control { Control::Take(rank) if inventory.items.len() < inventory.capacity => { - let mut ents = ground.by_height(&position.pos, &visibles, &ent); + let mut ents: Vec = ground.by_height(&position.pos, &visibles).into_iter().filter(|e| *e != ent).collect(); if let Some(idx) = rank { if *idx >= ents.len() { return -- cgit