use std::collections::HashMap; use specs::{Builder, world::LazyBuilder}; use crate::components::{Visible, Blocking, Player, Floor}; use crate::parameter::{Parameter, ParameterType}; macro_rules! components { ($($comp: ident [$($paramname: ident : $paramtype: ident),*] $paramlist: ident {$creation: expr});*) => { #[derive(Clone)] pub enum ComponentWrapper{ $( $comp($comp), )* } impl ComponentWrapper { pub fn build<'a>(&self, builder: LazyBuilder<'a>) -> LazyBuilder<'a> { match self.clone() { $( Self::$comp(c) => builder.with(c), )* } } pub fn load_component(comptype: ComponentType, parameters_: HashMap<&str, Parameter>) -> Option { match comptype { $( ComponentType::$comp => Some(Self::$comp({ #[allow(unused_mut)] let mut $paramlist = parameters_; $creation })), )* } } } #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub enum ComponentType { $( $comp, )* } impl ComponentType { pub fn from_str(typename: &str) -> Option{ match typename { $( stringify!($comp) => Some(Self::$comp), )* _ => None } } pub fn parameters(&self) -> HashMap<&str, ParameterType> { match self { $( Self::$comp => { #[allow(unused_mut)] let mut h = HashMap::new(); $( h.insert(stringify!($paramname), ParameterType::$paramtype); )* h }, )* } } } }} components!( Visible [sprite: String, height: Float] parameters { Visible { sprite: parameters.remove("sprite")?.as_string()?, height: parameters.remove("height")?.as_f64()? } }; Blocking [] _p {Blocking}; Floor [] _p {Floor}; Player [name: String] parameters {Player::new(parameters.remove("name")?.as_string()?)} ); pub type PreEntity = Vec;