use std::thread::sleep; use std::time::Duration; use std::path::Path; // use std::net::SocketAddr; pub mod server; pub mod gameserver; // pub mod simpleworld; pub mod room; use self::gameserver::GameServer; use self::server::unixserver::UnixServer; use self::server::tcpserver::TcpServer; use self::server::Server; // use self::simpleworld::{Room, Pos, GameObject}; use json; fn main() { let addr = Path::new("\0rustifarm"); let unixserver = UnixServer::new(&addr).expect("binding unix server failed"); let addr = "127.0.0.1:1234".parse().unwrap(); let inetserver = TcpServer::new(&addr).expect("binding inet server failed"); let servers: Vec> = vec![Box::new(unixserver), Box::new(inetserver)]; let mut gameserver = GameServer::new(servers); // println!("listening on {:?}", addr); // let mut players: HashMap = HashMap::new(); // let (mut world, dispatcher) = room::make_room((32, 32)); let mut room = room::Room::new((32, 32)); // dispatcher.dispatch(&mut world); // world.maintain(); // let mut world = generate_world(32, 32); loop { let _actions = gameserver.update(); room.update(); let (field, mapping) = room.view(); let updatemsg = create_update_message(room.get_size(), field, mapping); // dispatcher.dispatch(&mut world); // world.maintain(); // let topview = *world.fetch::(); let _ = gameserver.broadcast_json(updatemsg); // update(&mut gameserver, &mut world); sleep(Duration::from_millis(100)); } } // fn generate_world(width: i32, height: i32) -> Room { // // let mut world = Room::new((Pos(0,0), Pos(width, height))); // let grass = GameObject::new("grass1"); // let wall = GameObject::new("wall"); // for x in 0..width { // world.add_obj(Pos(x, 0), wall.clone()); // world.add_obj(Pos(x, height -1), wall.clone()); // } // for y in 1..height { // world.add_obj(Pos(0, y), wall.clone()); // world.add_obj(Pos(width -1, y), wall.clone()); // } // for x in 10..20 { // for y in 15 .. 25 { // let pos = Pos(x, y); // world.add_obj(pos, grass.clone()); // } // } // world // } fn create_update_message((width, height): (i32, i32), field: Vec, mapping: Vec>) -> json::JsonValue { let mut updatemsg: json::JsonValue = json::array![ "world", json::array![ json::array![ "field", json::object!{ "width" => width, "height" => height, // "field" => jfield, // "mapping" => json::from(mapping) } ] ] ]; updatemsg[1][0][1]["field"] = json::from(field); updatemsg[1][0][1]["mapping"] = json::from(mapping); updatemsg } // fn update(gameserver: &mut GameServer, world: &mut Room) { // let actions = gameserver.update(); // for action in actions { // println!("a {:?}", action); // } // let (_start, Pos(width, height)) = world.area; // let (field, mapping) = world.draw(); // // let jfield = json::from(field); // let _ = gameserver.broadcast_json(updatemsg); // }