use std::thread::sleep; use std::time::Duration; use std::path::Path; use serde_json::json; mod server; mod gameserver; mod room; mod util; mod controls; mod components; mod resources; mod systems; mod worldmessages; mod pos; mod componentwrapper; mod parameter; mod assemblage; mod componentparameter; mod encyclopedia; mod template; mod roomtemplate; pub use self::pos::Pos; use self::gameserver::GameServer; use self::server::unixserver::UnixServer; use self::server::tcpserver::TcpServer; use self::server::Server; use self::room::Room; use self::util::ToJson; use self::encyclopedia::Encyclopedia; use self::roomtemplate::RoomTemplate; fn main() { let addr = Path::new("\0rustifarm"); let unixserver = UnixServer::new(&addr).expect("binding unix server failed"); let addr = "127.0.0.1:1234".parse().unwrap(); let inetserver = TcpServer::new(&addr).expect("binding inet server failed"); let servers: Vec> = vec![Box::new(unixserver), Box::new(inetserver)]; let mut gameserver = GameServer::new(servers); let mut room = gen_room(); loop { let actions = gameserver.update(); room.set_input(actions); room.update(); let messages = room.view(); for (player, message) in messages { let _ = gameserver.send(&player, message.to_json()); } sleep(Duration::from_millis(100)); } } fn gen_room<'a, 'b>() -> Room<'a, 'b> { let assemblages = default_assemblages(); let mut room = Room::new(assemblages.clone()); let roomtemplate = RoomTemplate::from_json(&json!({ "width": 42, "height": 22, "spawn": [5, 15], "field": [ "##########################################", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "# ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#", "#####,,,##################################" ], "mapping": { "#": "wall", ",": "grass", " ": [] } })).unwrap(); room.load_from_template(&roomtemplate); room } fn default_assemblages() -> Encyclopedia { Encyclopedia::from_json(json!({ "wall": { "components": [ ["Blocking", {}], ["Visible", { "sprite": ["string", "wall"], "height": ["float", 2.0] }] ] }, "grass": { "components": [ ["Visible", { "sprite": ["random", [ ["string", "grass1"], ["string", "grass2"], ["string", "grass3"], ["string", "grass1"], ["string", "grass2"], ["string", "grass3"], ["string", "ground"] ]], "height": ["float", 0.1] }], ["Floor", {}] ] }, "player": { "arguments": [["name", "string", null]], "components": [ ["Visible", { "sprite": ["string", "player"], "height": ["float", 1.0] }], ["Player", { "name": ["arg", "name"] }] ] } })).unwrap() }