use specs::{ ReadStorage, WriteStorage, Read, System, Join }; use super::super::pos::Pos; use super::super::components::{ Controller, Blocking, Position }; use super::super::controls::{ Control }; use super::super::resources::{ Size, Floor }; pub struct Move; impl <'a> System<'a> for Move { type SystemData = (ReadStorage<'a, Controller>, WriteStorage<'a, Position>, Read<'a, Size>, ReadStorage<'a, Blocking>, Read<'a, Floor>); fn run(&mut self, (controllers, mut positions, size, blocking, floor): Self::SystemData) { for (controller, mut pos) in (&controllers, &mut positions.restrict_mut()).join(){ match &controller.0 { Control::Move(direction) => { let newpos = (pos.get_unchecked().pos + direction.to_position()).clamp(Pos::new(0, 0), Pos::new(size.width - 1, size.height - 1)); let mut blocked = false; for ent in floor.cells.get(&newpos).unwrap_or(&Vec::new()) { if blocking.get(*ent).is_some(){ blocked = true; break; } } if !blocked { let mut pos_mut = pos.get_mut_unchecked(); pos_mut.prev = Some(pos_mut.pos); pos_mut.pos = newpos.clone(); } } _ => {} } } } }