use rand; use specs::{ WriteStorage, Entities, System, Join, Read }; use crate::{ components::{ Timer, TimeOffset, TriggerBox }, resources::{Time} }; pub struct Timeout; impl <'a> System<'a> for Timeout { type SystemData = ( Entities<'a>, WriteStorage<'a, Timer>, WriteStorage<'a, TriggerBox>, Read<'a, Time>, WriteStorage<'a, TimeOffset> ); fn run(&mut self, (entities, mut timers, mut triggerboxes, time, mut time_offsets): Self::SystemData) { for (entity, timer) in (&entities, &mut timers).join(){ if timer.target_time == None { let creation_time = time.time + time_offsets.get(entity).map(|ct| ct.dtime).unwrap_or(0); let mut r = 1.0 - rand::random::() * timer.spread; if rand::random() { r = 1.0 / r; } let duration = (timer.delay as f64 * r + 0.4) as i64; timer.target_time = Some(creation_time + duration); } let target_time = timer.target_time.unwrap(); if target_time <= time.time { if target_time < time.time { time_offsets.insert(entity, TimeOffset{dtime: target_time.0 - time.time.0}).unwrap(); } else { time_offsets.remove(entity); } TriggerBox::add_message(&mut triggerboxes, entity, timer.trigger); timer.target_time = None; } } } }