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authorAdam <Adam@anope.org>2017-10-12 19:27:51 -0400
committerAdam <Adam@anope.org>2017-10-12 19:27:51 -0400
commit2963fc0a1d3d026e10115fffa397465b49aab706 (patch)
tree7fe19fc70a470228105debb4f7cbfbef623a1475
parent5d309d46e1d9980f36a5775ffdc65185685c4e81 (diff)
unreal4: send modes in sjoin
-rw-r--r--modules/protocol/unreal4.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp
index 2da54bac9..545d1c5a2 100644
--- a/modules/protocol/unreal4.cpp
+++ b/modules/protocol/unreal4.cpp
@@ -158,7 +158,8 @@ class UnrealIRCdProto : public IRCDProto
/* JOIN */
void SendJoin(User *user, Channel *c, const ChannelStatus *status) anope_override
{
- UplinkSocket::Message(Me) << "SJOIN " << c->creation_time << " " << c->name << " :" << user->GetUID();
+ UplinkSocket::Message(Me) << "SJOIN " << c->creation_time << " " << c->name
+ << " +" << c->GetModes(true, true) << " :" << user->GetUID();
if (status)
{
/* First save the channel status incase uc->Status == status */