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authorAdam <adam@sigterm.info>2018-06-12 12:36:19 -0400
committerGitHub <noreply@github.com>2018-06-12 12:36:19 -0400
commit368300d31990eeafc0c7835a21bc0f0835fed71b (patch)
treecb001c7cff4c84db8e81598491e66a851c6eac34
parent94e10d52fb3b09b928e6dc78d9d5dc2e3f56bc77 (diff)
parent6d592e2a0fdacaea9c5518523e2856a861d6f9df (diff)
Merge pull request #222 from bonnedav/patch-2
Unreal4 does not allow SWHOIS to come from a user source.
-rw-r--r--modules/protocol/unreal4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp
index 58a370aed..744320fed 100644
--- a/modules/protocol/unreal4.cpp
+++ b/modules/protocol/unreal4.cpp
@@ -321,7 +321,7 @@ class UnrealIRCdProto : public IRCDProto
void SendSWhois(const MessageSource &source, const Anope::string &who, const Anope::string &mask) anope_override
{
- UplinkSocket::Message(source) << "SWHOIS " << who << " :" << mask;
+ UplinkSocket::Message() << "SWHOIS " << who << " :" << mask;
}
void SendEOB() anope_override