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author | Adam <adam@sigterm.info> | 2018-06-12 12:36:19 -0400 |
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committer | GitHub <noreply@github.com> | 2018-06-12 12:36:19 -0400 |
commit | 368300d31990eeafc0c7835a21bc0f0835fed71b (patch) | |
tree | cb001c7cff4c84db8e81598491e66a851c6eac34 | |
parent | 94e10d52fb3b09b928e6dc78d9d5dc2e3f56bc77 (diff) | |
parent | 6d592e2a0fdacaea9c5518523e2856a861d6f9df (diff) |
Merge pull request #222 from bonnedav/patch-2
Unreal4 does not allow SWHOIS to come from a user source.
-rw-r--r-- | modules/protocol/unreal4.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp index 58a370aed..744320fed 100644 --- a/modules/protocol/unreal4.cpp +++ b/modules/protocol/unreal4.cpp @@ -321,7 +321,7 @@ class UnrealIRCdProto : public IRCDProto void SendSWhois(const MessageSource &source, const Anope::string &who, const Anope::string &mask) anope_override { - UplinkSocket::Message(source) << "SWHOIS " << who << " :" << mask; + UplinkSocket::Message() << "SWHOIS " << who << " :" << mask; } void SendEOB() anope_override |