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authorAdam <Adam@anope.org>2013-05-27 19:36:37 -0400
committerAdam <Adam@anope.org>2013-05-27 19:36:37 -0400
commit37b3535543b81c3d75c8f62b83d422f0d2fbced0 (patch)
tree8a062415c91d352e4b6bd180cbf238d1f159802d /modules/protocol/unreal.cpp
parentc21e8d9204f9b671177a63d4daa21957bffc1d9f (diff)
Initially attach all modules to all events, and detach them as the events are run if they are not implemented per module
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r--modules/protocol/unreal.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp
index 6cf07342e..fa6dc15ed 100644
--- a/modules/protocol/unreal.cpp
+++ b/modules/protocol/unreal.cpp
@@ -920,7 +920,7 @@ struct IRCDMessageSASL : IRCDMessage
return;
IdentifyRequest *req = new UnrealSASLIdentifyRequest(this->owner, params[1], acc, pass);
- FOREACH_MOD(I_OnCheckAuthentication, OnCheckAuthentication(NULL, req));
+ FOREACH_MOD(OnCheckAuthentication, (NULL, req));
req->Dispatch();
}
}
@@ -1211,8 +1211,6 @@ class ProtoUnreal : public Module
this->AddModes();
- Implementation i[] = { I_OnReload, I_OnUserNickChange, I_OnChannelSync, I_OnChanRegistered, I_OnDelChan, I_OnMLock, I_OnUnMLock };
- ModuleManager::Attach(i, this, sizeof(i) / sizeof(Implementation));
ModuleManager::SetPriority(this, PRIORITY_FIRST);
}