diff options
author | Sadie Powell <sadie@witchery.services> | 2024-11-11 16:46:56 +0000 |
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committer | Sadie Powell <sadie@witchery.services> | 2024-11-11 16:46:56 +0000 |
commit | 96ccfe4cbe9948206ac2d6854778f9a268d2476f (patch) | |
tree | 1e2059a204088051b0155b58de56bacaa2bfd58e /modules/protocol/unreal.cpp | |
parent | ee160842b3ccab37f005c16a8657781e0e0412fd (diff) |
Fix using User::Account where User::IsIdentified should be used.
The former causes a dereference which cause a database update. This
is not good for performance with db_sql_live on bigger networks.
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r-- | modules/protocol/unreal.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index e6654ddc9..2fa883c10 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -537,7 +537,7 @@ namespace UnrealExtban const Anope::string &mask = e->GetMask(); Anope::string real_mask = mask.substr(3); - return u->Account() && Anope::Match(u->Account()->display, real_mask); + return u->IsIdentified() && Anope::Match(u->Account()->display, real_mask); } }; } |