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author | Adam <Adam@anope.org> | 2017-03-19 18:36:03 -0400 |
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committer | Adam <Adam@anope.org> | 2017-03-19 18:36:03 -0400 |
commit | 2a886acbedb6b6386dbff3e591b0d4035d516b2a (patch) | |
tree | 765218b2fc476e9b1517d7f1e4aa78f57de87752 /modules/protocol/unreal.cpp | |
parent | f237405a52f6b8efb606c5181ffe3bd75a6a6a8a (diff) |
Get rid of relying on if(this) in WhoSends()
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r-- | modules/protocol/unreal.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index fd6e31875..0bca595df 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -104,10 +104,16 @@ void unreal::senders::MessageChannel::Send(Channel* c) /* Unreal does not support updating a channels TS without actually joining a user, * so we will join and part us now */ - ServiceBot *bi = c->ci->WhoSends(); + ServiceBot *bi; + if (c->ci) + bi = c->ci->WhoSends(); + else + bi = Config->GetClient("ChanServ"); + if (!bi) - ; - else if (c->FindUser(bi) == NULL) + return; + + if (c->FindUser(bi) == NULL) { bi->Join(c); bi->Part(c); |