summaryrefslogtreecommitdiff
path: root/modules/protocol/unreal.cpp
AgeCommit message (Expand)Author
2017-10-08Remove 2 day xline capAdam
2017-10-08Fix some compiler warningsAdam
2017-10-07No longer expose c->ci and ci->cAdam
2017-10-07unreal: send empty sjoin for MessageChannelAdam
2017-10-07unreal: send channel modes in sjoinAdam
2017-04-20Merge commit '8656b65e392e8d26de218bf372da949c3a00d8d4'Adam
2017-04-20Merge commit 'a4f7d847abdde8f070a201417a456067d3beb4a1'Adam
2017-03-19Get rid of relying on if(this) in WhoSends()Adam
2017-01-23Make log system use newer format stringsAdam
2017-01-16Update copyright to 2017.Robby
2016-12-17Split ircdproto send functions out into separate servicesAdam
2016-12-08Export protocol implementations into protocol module headersAdam
2016-12-06Remove many more old C style format strings in the protocol functionsAdam
2016-12-01Split more protocol module message handler declarations into module headersAdam
2016-11-25Rename most ext fields names to be consistent with everything else, add acces...Adam
2016-10-07Add/fix various checks on source user existing in the protocol modulesAdam
2016-10-07Move core message handles to protocol/rfc1459Adam
2016-10-02Send vident/vhost in SVSLOGIN with SASLZoddo
2016-09-30unreal: use uid for chghostAdam
2016-09-28Forward port various Unreal4 things, drop Unreal3 supportAdam
2016-09-23Remove rfc1459 message framing everywhereAdam
2016-07-31Update license headers and copyrights on all source filesAdam
2016-07-28Allow serializable fields to use storage in the respective objects.Adam
2016-07-23Add/fix various checks on source user existing in the protocol modulesAdam
2016-04-10Send vident/vhost in SVSLOGIN with SASLZoddo
2016-01-28Update copyright to 2016. This was done with:Robby
2015-12-31Rename haader file names to be consistent with module namesAdam
2015-10-27Merge branch '2.0' into 2.1Adam
2015-09-06Allow configuring modesAdam
2015-07-08Fix a ton of typos.Peter Powell
2015-06-29#1643 Umode +I is oper only on UnrealAdam
2015-01-28More properly track topic change sources and allow users with access to chang...Adam
2015-01-05Merge branch '2.0' into 2.1Adam
2014-12-10Use a triat class for event names instead of having to manually give them pla...Adam
2014-11-24Rewrite serializable to have field level granularityAdam
2014-10-14Fix module event prioritization which was broken with the newerAdam
2014-07-26Use ts version of services stamp when the account is unconfirmed on Unreal as...Adam
2014-06-23Merge branch '2.0' into 2.1Adam
2014-06-09Track SVSKILL on unrealAdam
2014-05-28Move most of the core pseudoclient logic to modulesAdam
2014-05-21Core prep for p10 stuffAdam
2014-05-13Sanitize nuh masks more to prevent the other side from rewriting them, which ...Adam
2014-04-25Add "virtual mode" supportAdam
2014-04-20New event systemAdam
2014-04-01Require cmake 2.8 and C++11 supportAdam
2014-02-27Handle nick collisions somewhat instead of blindly overwriting the nicksAdam
2014-02-14sasl.h, m_sasl.cpp: Add RemoveSession(), DeleteSessions(), and have active se...Daniel Vassdal
2014-02-12Add SASL EXTERNAL support. Thanks to ShutterQuick for fixing and testing.Adam
2014-01-31protocol/(inspircd12/unreal/charybdis): Have SASL login in on the account nam...Daniel Vassdal
2014-01-25Fix setname handler on unrealAdam