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authorAdam <Adam@anope.org>2011-08-19 04:18:13 -0400
committerAdam <Adam@anope.org>2011-09-10 01:52:59 -0400
commit4fcb371bc8813cd647b7769a64d586e3a57d684d (patch)
tree836584fe2392b5ea21115111dbd470dbf04ce47b /modules/protocol/unreal.cpp
parent6401d93b8e0ec5b6f68bd507dffa360b4d60d335 (diff)
Track what "level" channel status modes are, which allows us to have chanserv/mode determine if a status mode can be set by users better
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r--modules/protocol/unreal.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp
index 38b9da82b..cbb23dcc5 100644
--- a/modules/protocol/unreal.cpp
+++ b/modules/protocol/unreal.cpp
@@ -1065,12 +1065,12 @@ class ProtoUnreal : public Module
void AddModes()
{
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, 'v', '+'));
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, 'h', '%'));
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, 'o', '@'));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, 'v', '+', 0));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, 'h', '%', 1));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, 'o', '@', 2));
/* Unreal sends +q as * and +a as ~ */
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, 'a', '~'));
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, 'q', '*'));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, 'a', '~', 3));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, 'q', '*', 4));
/* Add user modes */
ModeManager::AddUserMode(new UserMode(UMODE_SERV_ADMIN, 'A'));