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authorNaram Qashat <cyberbotx@cyberbotx.com>2010-07-26 23:32:03 -0400
committerNaram Qashat <cyberbotx@cyberbotx.com>2010-07-26 23:32:03 -0400
commit57bb7593059242652c57aae4391b45416dc7fa70 (patch)
tree80b1b21308a0ce7e55bc5b8e278ed6cc95c07e8c /modules/protocol/unreal32.cpp
parent6e6b6b46aabfb3e558f66bd0fdc528e93505cf76 (diff)
Trying to make things a little more const-safe, a work in progress but this is a bit better.
Diffstat (limited to 'modules/protocol/unreal32.cpp')
-rw-r--r--modules/protocol/unreal32.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal32.cpp b/modules/protocol/unreal32.cpp
index f94e5bcbe..a8aee3790 100644
--- a/modules/protocol/unreal32.cpp
+++ b/modules/protocol/unreal32.cpp
@@ -1215,7 +1215,7 @@ void moduleAddIRCDMsgs()
}
/* Borrowed part of this check from UnrealIRCd */
-bool ChannelModeFlood::IsValid(const Anope::string &value)
+bool ChannelModeFlood::IsValid(const Anope::string &value) const
{
if (value.empty())
return false;