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authorAdam <Adam@anope.org>2011-04-28 22:44:34 -0400
committerAdam <Adam@anope.org>2011-05-16 04:09:32 -0400
commit583954d3a1db658281a9afb7b7dd6773726c8c11 (patch)
tree6a00865d5738c6d0bc42efb35f3f468c5876eb3e /modules/protocol/unreal32.cpp
parent8fb1604f649bec6f356770daf5df6bb8ab811bbf (diff)
Use module type to determine what type each module is instead of its location in the configuration file.
Diffstat (limited to 'modules/protocol/unreal32.cpp')
-rw-r--r--modules/protocol/unreal32.cpp1143
1 files changed, 0 insertions, 1143 deletions
diff --git a/modules/protocol/unreal32.cpp b/modules/protocol/unreal32.cpp
deleted file mode 100644
index be7407af7..000000000
--- a/modules/protocol/unreal32.cpp
+++ /dev/null
@@ -1,1143 +0,0 @@
-/* Unreal IRCD 3.2.x functions
- *
- * (C) 2003-2011 Anope Team
- * Contact us at team@anope.org
- *
- * Please read COPYING and README for further details.
- *
- * Based on the original code of Epona by Lara.
- * Based on the original code of Services by Andy Church.
- */
-
-/*************************************************************************/
-
-#include "services.h"
-#include "modules.h"
-#include "nickserv.h"
-
-IRCDVar myIrcd[] = {
- {"UnrealIRCd 3.2.x", /* ircd name */
- "+Soiq", /* Modes used by pseudoclients */
- 1, /* SVSNICK */
- 1, /* Vhost */
- 1, /* Supports SNlines */
- 1, /* Supports SQlines */
- 1, /* Supports SZlines */
- 0, /* Join 2 Message */
- 0, /* Chan SQlines */
- 0, /* Quit on Kill */
- 1, /* vidents */
- 1, /* svshold */
- 1, /* time stamp on mode */
- 1, /* O:LINE */
- 1, /* UMODE */
- 1, /* No Knock requires +i */
- 1, /* Can remove User Channel Modes with SVSMODE */
- 0, /* Sglines are not enforced until user reconnects */
- 0, /* ts6 */
- "$", /* TLD Prefix for Global */
- 12, /* Max number of modes we can send per line */
- 0, /* IRCd sends a SSL users certificate fingerprint */
- }
- ,
- {NULL}
-};
-
-/* PROTOCTL */
-/*
- NICKv2 = Nick Version 2
- VHP = Sends hidden host
- UMODE2 = sends UMODE2 on user modes
- NICKIP = Sends IP on NICK
- TOKEN = Use tokens to talk
- SJ3 = Supports SJOIN
- NOQUIT = No Quit
- TKLEXT = Extended TKL we don't use it but best to have it
- SJB64 = Base64 encoded time stamps
- VL = Version Info
- NS = Config->Numeric Server
-
-*/
-void unreal_cmd_capab()
-{
- if (!Config->Numeric.empty())
- send_cmd("", "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT VL");
- else
- send_cmd("", "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT");
-}
-
-/* PASS */
-void unreal_cmd_pass(const Anope::string &pass)
-{
- send_cmd("", "PASS :%s", pass.c_str());
-}
-
-/* CHGHOST */
-void unreal_cmd_chghost(const Anope::string &nick, const Anope::string &vhost)
-{
- if (nick.empty() || vhost.empty())
- return;
- send_cmd(Config->ServerName, "AL %s %s", nick.c_str(), vhost.c_str());
-}
-
-/* CHGIDENT */
-void unreal_cmd_chgident(const Anope::string &nick, const Anope::string &vIdent)
-{
- if (nick.empty() || vIdent.empty())
- return;
- send_cmd(Config->ServerName, "AZ %s %s", nick.c_str(), vIdent.c_str());
-}
-
-class UnrealIRCdProto : public IRCDProto
-{
- /* SVSNOOP */
- void SendSVSNOOP(const Anope::string &server, int set)
- {
- send_cmd("", "f %s %s", server.c_str(), set ? "+" : "-");
- }
-
- void SendAkillDel(const XLine *x)
- {
- send_cmd("", "BD - G %s %s %s", x->GetUser().c_str(), x->GetHost().c_str(), Config->s_OperServ.c_str());
- }
-
- void SendTopic(BotInfo *whosets, Channel *c)
- {
- send_cmd(whosets->nick, ") %s %s %lu :%s", c->name.c_str(), c->topic_setter.c_str(), static_cast<unsigned long>(c->topic_time + 1), c->topic.c_str());
- }
-
- void SendVhostDel(User *u)
- {
- BotInfo *bi = findbot(Config->s_HostServ);
- u->RemoveMode(bi, UMODE_CLOAK);
- u->RemoveMode(bi, UMODE_VHOST);
- ModeManager::ProcessModes();
- u->SetMode(bi, UMODE_CLOAK);
- }
-
- void SendAkill(User *, const XLine *x)
- {
- // Calculate the time left before this would expire, capping it at 2 days
- time_t timeleft = x->Expires - Anope::CurTime;
- if (timeleft > 172800)
- timeleft = 172800;
- send_cmd("", "BD + G %s %s %s %ld %ld :%s", x->GetUser().c_str(), x->GetHost().c_str(), x->By.c_str(), static_cast<long>(Anope::CurTime + timeleft), static_cast<long>(x->Created), x->Reason.c_str());
- }
-
- void SendSVSKillInternal(const BotInfo *source, const User *user, const Anope::string &buf)
- {
- send_cmd(source ? source->nick : Config->ServerName, "h %s :%s", user->nick.c_str(), buf.c_str());
- }
-
- void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf)
- {
- send_cmd(source->nick, "G %s %s", dest->name.c_str(), buf.c_str());
- }
-
- void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf)
- {
- send_cmd(bi ? bi->nick : Config->ServerName, "v %s %s", u->nick.c_str(), buf.c_str());
- }
-
- void SendClientIntroduction(const User *u, const Anope::string &modes)
- {
- XLine x(u->nick, "Reserved for services");
- ircdproto->SendSQLine(NULL, &x);
- send_cmd("", "& %s 1 %ld %s %s %s 0 %s %s * :%s", u->nick.c_str(), static_cast<long>(u->timestamp), u->GetIdent().c_str(), u->host.c_str(), Config->ServerName.c_str(), modes.c_str(), u->host.c_str(), u->realname.c_str());
- }
-
- void SendKickInternal(const BotInfo *source, const Channel *chan, const User *user, const Anope::string &buf)
- {
- if (!buf.empty())
- send_cmd(source->nick, "H %s %s :%s", chan->name.c_str(), user->nick.c_str(), buf.c_str());
- else
- send_cmd(source->nick, "H %s %s", chan->name.c_str(), user->nick.c_str());
- }
-
- void SendNoticeChanopsInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf)
- {
- if (buf.empty())
- return;
- send_cmd(source->nick, "B @%s :%s", dest->name.c_str(), buf.c_str());
- }
-
- /* SERVER name hop descript */
- /* Unreal 3.2 actually sends some info about itself in the descript area */
- void SendServer(const Server *server)
- {
- if (!Config->Numeric.empty())
- send_cmd("", "SERVER %s %d :U0-*-%s %s", server->GetName().c_str(), server->GetHops(), Config->Numeric.c_str(), server->GetDescription().c_str());
- else
- send_cmd("", "SERVER %s %d :%s", server->GetName().c_str(), server->GetHops(), server->GetDescription().c_str());
- }
-
- /* JOIN */
- void SendJoin(BotInfo *user, Channel *c, const ChannelStatus *status)
- {
- send_cmd(Config->ServerName, "~ %ld %s :%s", static_cast<long>(c->creation_time), c->name.c_str(), user->nick.c_str());
- if (status)
- for (unsigned i = 0; i < ModeManager::ChannelModes.size(); ++i)
- if (status->HasFlag(ModeManager::ChannelModes[i]->Name))
- c->SetMode(user, ModeManager::ChannelModes[i], user->nick, false);
- }
-
- /* unsqline
- */
- void SendSQLineDel(const XLine *x)
- {
- send_cmd("", "d %s", x->Mask.c_str());
- }
-
- /* SQLINE */
- /*
- ** - Unreal will translate this to TKL for us
- **
- */
- void SendSQLine(User *, const XLine *x)
- {
- send_cmd("", "c %s :%s", x->Mask.c_str(), x->Reason.c_str());
- }
-
- /*
- ** svso
- ** parv[0] = sender prefix
- ** parv[1] = nick
- ** parv[2] = options
- */
- void SendSVSO(const Anope::string &source, const Anope::string &nick, const Anope::string &flag)
- {
- send_cmd(source, "BB %s %s", nick.c_str(), flag.c_str());
- }
-
- /* NICK <newnick> */
- void SendChangeBotNick(const BotInfo *oldnick, const Anope::string &newnick)
- {
- send_cmd(oldnick->nick, "& %s %ld", newnick.c_str(), static_cast<long>(Anope::CurTime));
- }
-
- /* Functions that use serval cmd functions */
-
- void SendVhost(User *u, const Anope::string &vIdent, const Anope::string &vhost)
- {
- if (!vIdent.empty())
- unreal_cmd_chgident(u->nick, vIdent);
- if (!vhost.empty())
- unreal_cmd_chghost(u->nick, vhost);
- }
-
- void SendConnect()
- {
- unreal_cmd_capab();
- unreal_cmd_pass(uplink_server->password);
- SendServer(Me);
- }
-
- /* SVSHOLD - set */
- void SendSVSHold(const Anope::string &nick)
- {
- send_cmd("", "BD + Q H %s %s %ld %ld :Being held for registered user", nick.c_str(), Config->ServerName.c_str(), static_cast<long>(Anope::CurTime + Config->NSReleaseTimeout), static_cast<long>(Anope::CurTime));
- }
-
- /* SVSHOLD - release */
- void SendSVSHoldDel(const Anope::string &nick)
- {
- send_cmd("", "BD - Q * %s %s", nick.c_str(), Config->ServerName.c_str());
- }
-
- /* UNSGLINE */
- /*
- * SVSNLINE - :realname mask
- */
- void SendSGLineDel(const XLine *x)
- {
- send_cmd("", "BR - :%s", x->Mask.c_str());
- }
-
- /* UNSZLINE */
- void SendSZLineDel(const XLine *x)
- {
- send_cmd("", "BD - Z * %s %s", x->Mask.c_str(), Config->s_OperServ.c_str());
- }
-
- /* SZLINE */
- void SendSZLine(User *, const XLine *x)
- {
- send_cmd("", "BD + Z * %s %s %ld %ld :%s", x->Mask.c_str(), x->By.c_str(), static_cast<long>(Anope::CurTime + 172800), static_cast<long>(Anope::CurTime), x->Reason.c_str());
- }
-
- /* SGLINE */
- /*
- * SVSNLINE + reason_where_is_space :realname mask with spaces
- */
- void SendSGLine(User *, const XLine *x)
- {
- Anope::string edited_reason = x->Reason;
- edited_reason = edited_reason.replace_all_cs(" ", "_");
- send_cmd("", "BR + %s :%s", edited_reason.c_str(), x->Mask.c_str());
- }
-
- /* svsjoin
- parv[0] - sender
- parv[1] - nick to make join
- parv[2] - channel to join
- parv[3] - (optional) channel key(s)
- */
- /* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken
- when coming from a none TOKEN'd server
- */
- void SendSVSJoin(const Anope::string &source, const Anope::string &nick, const Anope::string &chan, const Anope::string &param)
- {
- if (!param.empty())
- send_cmd(source, "BX %s %s :%s", nick.c_str(), chan.c_str(), param.c_str());
- else
- send_cmd(source, "BX %s :%s", nick.c_str(), chan.c_str());
- }
-
- void SendSWhois(const Anope::string &source, const Anope::string &who, const Anope::string &mask)
- {
- send_cmd(source, "BA %s :%s", who.c_str(), mask.c_str());
- }
-
- void SendEOB()
- {
- send_cmd(Config->ServerName, "ES");
- }
-
- bool IsNickValid(const Anope::string &nick)
- {
- if (nick.equals_ci("ircd") || nick.equals_ci("irc"))
- return false;
-
- return true;
- }
-
- bool IsChannelValid(const Anope::string &chan)
- {
- if (chan.find(':') != Anope::string::npos || chan[0] != '#')
- return false;
-
- return true;
- }
-
- void SetAutoIdentificationToken(User *u)
- {
- if (!u->Account())
- return;
-
- ircdproto->SendMode(nickserv->Bot(), u, "+d %d", u->timestamp);
- }
-
- void SendUnregisteredNick(const User *u)
- {
- ircdproto->SendMode(nickserv->Bot(), u, "+d 1");
- }
-
- void SendChannel(Channel *c)
- {
- /* Unreal does not support updating a channels TS without actually joining a user,
- * so we will join and part us now
- */
- BotInfo *bi = c->ci->WhoSends();
- if (c->FindUser(bi) == NULL)
- {
- bi->Join(c);
- bi->Part(c);
- }
- else
- {
- bi->Part(c);
- bi->Join(c);
- }
- }
-};
-
-template<typename T> class UnrealExtBan : public T
-{
- public:
- UnrealExtBan(ChannelModeName mName, char modeChar) : T(mName, modeChar) { }
-
- bool Matches(User *u, const Entry *e)
- {
- const Anope::string &mask = e->mask;
-
- if (mask.find("~c:") == 0)
- {
- Anope::string channel = mask.substr(3);
-
- ChannelMode *cm = NULL;
- if (channel[0] != '#')
- {
- char modeChar = ModeManager::GetStatusChar(channel[0]);
- channel.erase(channel.begin());
- cm = ModeManager::FindChannelModeByChar(modeChar);
- if (cm != NULL && cm->Type != MODE_STATUS)
- cm = NULL;
- }
-
- Channel *c = findchan(channel);
- if (c != NULL)
- {
- UserContainer *uc = c->FindUser(u);
- if (uc != NULL)
- if (cm == NULL || uc->Status->HasFlag(cm->Name))
- return true;
- }
- }
- else if (mask.find("~j:") == 0 || mask.find("~n:") == 0 || mask.find("~q:") == 0)
- {
- Anope::string real_mask = mask.substr(3);
-
- Entry en(this->Name, real_mask);
- if (en.Matches(u))
- return true;
- }
- else if (mask.find("~r:") == 0)
- {
- Anope::string real_mask = mask.substr(3);
-
- if (Anope::Match(u->realname, real_mask))
- return true;
- }
- else if (mask.find("~R:") == 0)
- {
- if (u->HasMode(UMODE_REGISTERED) && mask.equals_ci(u->nick))
- return true;
- }
-
- return false;
- }
-};
-
-class ChannelModeFlood : public ChannelModeParam
-{
- public:
- ChannelModeFlood(char modeChar, bool minusNoArg) : ChannelModeParam(CMODE_FLOOD, modeChar, minusNoArg) { }
-
- /* Borrowed part of this check from UnrealIRCd */
- bool IsValid(const Anope::string &value) const
- {
- if (value.empty())
- return false;
- try
- {
- Anope::string rest;
- if (value[0] != ':' && convertTo<unsigned>(value[0] == '*' ? value.substr(1) : value, rest, false) > 0 && rest[0] == ':' && rest.length() > 1 && convertTo<unsigned>(rest.substr(1), rest, false) > 0 && rest.empty())
- return true;
- }
- catch (const ConvertException &) { }
-
- /* '['<number><1 letter>[optional: '#'+1 letter],[next..]']'':'<number> */
- size_t end_bracket = value.find(']', 1);
- if (end_bracket == Anope::string::npos)
- return false;
- Anope::string xbuf = value.substr(0, end_bracket);
- if (value[end_bracket + 1] != ':')
- return false;
- commasepstream args(xbuf.substr(1));
- Anope::string arg;
- while (args.GetToken(arg))
- {
- /* <number><1 letter>[optional: '#'+1 letter] */
- size_t p = 0;
- while (p < arg.length() && isdigit(arg[p]))
- ++p;
- if (p == arg.length() || !(arg[p] == 'c' || arg[p] == 'j' || arg[p] == 'k' || arg[p] == 'm' || arg[p] == 'n' || arg[p] == 't'))
- continue; /* continue instead of break for forward compatability. */
- int v = arg.substr(0, p).is_number_only() ? convertTo<int>(arg.substr(0, p)) : 0;
- if (v < 1 || v > 999)
- return false;
- }
-
- return true;
- }
-};
-
-class Unreal32IRCdMessage : public IRCdMessage
-{
- public:
- bool OnMode(const Anope::string &source, const std::vector<Anope::string> &params)
- {
- if (params.size() < 2)
- return true;
-
- bool server_source = Server::Find(source) != NULL;
- Anope::string modes = params[1];
- for (unsigned i = 2; i < params.size() - (server_source ? 1 : 0); ++i)
- modes += " " + params[i];
-
- if (params[0][0] == '#' || params[0][0] == '&')
- do_cmode(source, params[0], modes, server_source ? params[params.size() - 1] : "");
- else
- do_umode(params[0], modes);
-
- return true;
- }
-
- /*
- ** NICK - new
- ** source = NULL
- ** parv[0] = nickname
- ** parv[1] = hopcount
- ** parv[2] = timestamp
- ** parv[3] = username
- ** parv[4] = hostname
- ** parv[5] = servername
- ** if NICK version 1:
- ** parv[6] = servicestamp
- ** parv[7] = info
- ** if NICK version 2:
- ** parv[6] = servicestamp
- ** parv[7] = umodes
- ** parv[8] = virthost, * if none
- ** parv[9] = info
- ** if NICKIP:
- ** parv[9] = ip
- ** parv[10] = info
- **
- ** NICK - change
- ** source = oldnick
- ** parv[0] = new nickname
- ** parv[1] = hopcount
- */
- bool OnNick(const Anope::string &source, const std::vector<Anope::string> &params)
- {
- if (params.size() == 7)
- {
- /*
- <codemastr> that was a bug that is now fixed in 3.2.1
- <codemastr> in some instances it would use the non-nickv2 format
- <codemastr> it's sent when a nick collision occurs
- - so we have to leave it around for now -TSL
- */
- do_nick(source, params[0], params[3], params[4], params[5], params[6], Anope::string(params[2]).is_pos_number_only() ? convertTo<time_t>(params[2]) : 0, "", "*", "", "");
- }
- else if (params.size() == 11)
- {
- Anope::string decoded_ip;
- Anope::B64Decode(params[9], decoded_ip);
-
- sockaddrs ip;
- ip.ntop(params[9].length() == 8 ? AF_INET : AF_INET6, decoded_ip.c_str());
-
- Anope::string vhost = params[8];
- if (vhost.equals_cs("*"))
- vhost.clear();
-
- User *user = do_nick(source, params[0], params[3], params[4], params[5], params[10], Anope::string(params[2]).is_pos_number_only() ? convertTo<time_t>(params[2]) : 0, ip.addr(), vhost, "", params[7]);
- if (user)
- {
- NickAlias *na = findnick(user->nick);
-
- if (na && user->timestamp == convertTo<time_t>(params[6]))
- {
- user->Login(na->nc);
- if (na->nc->HasFlag(NI_UNCONFIRMED) == false && nickserv)
- user->SetMode(nickserv->Bot(), UMODE_REGISTERED);
- }
- else if (nickserv)
- nickserv->Validate(user);
- }
- }
- else if (params.size() != 2)
- {
- Anope::string vhost = params[8];
- if (vhost.equals_cs("*"))
- vhost.clear();
-
- /* NON NICKIP */
- User *user = do_nick(source, params[0], params[3], params[4], params[5], params[9], Anope::string(params[2]).is_pos_number_only() ? convertTo<time_t>(params[2]) : 0, "", vhost, "", params[7]);
- if (user)
- {
- NickAlias *na = findnick(user->nick);
-
- if (na && user->timestamp == convertTo<time_t>(params[6]))
- {
- user->Login(na->nc);
- if (na->nc->HasFlag(NI_UNCONFIRMED) == false && nickserv)
- user->SetMode(nickserv->Bot(), UMODE_REGISTERED);
- }
- else if (nickserv)
- nickserv->Validate(user);
- }
- }
- else
- do_nick(source, params[0], "", "", "", "", Anope::string(params[1]).is_pos_number_only() ? convertTo<time_t>(params[1]) : 0, "", "", "", "");
-
- return true;
- }
-
- bool OnServer(const Anope::string &source, const std::vector<Anope::string> &params)
- {
- if (params[1].equals_cs("1"))
- {
- Anope::string vl = myStrGetToken(params[2], ' ', 0);
- Anope::string upnumeric = myStrGetToken(vl, '-', 2);
- Anope::string desc = myStrGetTokenRemainder(params[2], ' ', 1);
- do_server(source, params[0], Anope::string(params[1]).is_pos_number_only() ? convertTo<unsigned>(params[1]) : 0, desc, upnumeric);
- }
- else
- do_server(source, params[0], Anope::string(params[1]).is_pos_number_only() ? convertTo<unsigned>(params[1]) : 0, params[2], "");
-
- ircdproto->SendPing(Config->ServerName, params[0]);
-
- return true;
- }
-
- /*
- ** source = sender prefix
- ** parv[0] = channel name
- ** parv[1] = topic nickname
- ** parv[2] = topic time
- ** parv[3] = topic text
- */
- bool OnTopic(const Anope::string &, const std::vector<Anope::string> &params)
- {
- if (params.size() != 4)
- return true;
-
- Channel *c = findchan(params[0]);
- if (!c)
- {
- Log() << "TOPIC for nonexistant channel " << params[0];
- return true;
- }
-
- c->ChangeTopicInternal(params[1], params[3], Anope::string(params[2]).is_pos_number_only() ? convertTo<time_t>(params[2]) : Anope::CurTime);
-
- return true;
- }
-
- bool OnCapab(const Anope::string &source, const std::vector<Anope::string> &params)
- {
- for (unsigned i = 0; i < params.size(); ++i)
- {
- Anope::string capab = params[i];
-
- if (capab.find("CHANMODES") != Anope::string::npos)
- {
- Anope::string modes(capab.begin() + 10, capab.end());
- commasepstream sep(modes);
- Anope::string modebuf;
-
- sep.GetToken(modebuf);
- for (size_t t = 0, end = modebuf.length(); t < end; ++t)
- {
- switch (modebuf[t])
- {
- case 'b':
- ModeManager::AddChannelMode(new UnrealExtBan<ChannelModeBan>(CMODE_BAN, 'b'));
- continue;
- case 'e':
- ModeManager::AddChannelMode(new UnrealExtBan<ChannelModeList>(CMODE_EXCEPT, 'e'));
- continue;
- case 'I':
- ModeManager::AddChannelMode(new UnrealExtBan<ChannelModeList>(CMODE_INVITEOVERRIDE, 'I'));
- continue;
- default:
- ModeManager::AddChannelMode(new ChannelModeList(CMODE_END, modebuf[t]));
- }
- }
-
- sep.GetToken(modebuf);
- for (size_t t = 0, end = modebuf.length(); t < end; ++t)
- {
- switch (modebuf[t])
- {
- case 'k':
- ModeManager::AddChannelMode(new ChannelModeKey('k'));
- continue;
- case 'f':
- ModeManager::AddChannelMode(new ChannelModeFlood('f', false));
- continue;
- case 'L':
- ModeManager::AddChannelMode(new ChannelModeParam(CMODE_REDIRECT, 'L'));
- continue;
- default:
- ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, modebuf[t]));
- }
- }
-
- sep.GetToken(modebuf);
- for (size_t t = 0, end = modebuf.length(); t < end; ++t)
- {
- switch (modebuf[t])
- {
- case 'l':
- ModeManager::AddChannelMode(new ChannelModeParam(CMODE_LIMIT, 'l', true));
- continue;
- case 'j':
- ModeManager::AddChannelMode(new ChannelModeParam(CMODE_JOINFLOOD, 'j', true));
- continue;
- default:
- ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, modebuf[t], true));
- }
- }
-
- sep.GetToken(modebuf);
- for (size_t t = 0, end = modebuf.length(); t < end; ++t)
- {
- switch (modebuf[t])
- {
- case 'p':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_PRIVATE, 'p'));
- continue;
- case 's':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_SECRET, 's'));
- continue;
- case 'm':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_MODERATED, 'm'));
- continue;
- case 'n':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NOEXTERNAL, 'n'));
- continue;
- case 't':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_TOPIC, 't'));
- continue;
- case 'i':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_INVITE, 'i'));
- continue;
- case 'r':
- ModeManager::AddChannelMode(new ChannelModeRegistered('r'));
- continue;
- case 'R':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_REGISTEREDONLY, 'R'));
- continue;
- case 'c':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_BLOCKCOLOR, 'c'));
- continue;
- case 'O':
- ModeManager::AddChannelMode(new ChannelModeOper('O'));
- continue;
- case 'A':
- ModeManager::AddChannelMode(new ChannelModeAdmin('A'));
- continue;
- case 'Q':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKICK, 'Q'));
- continue;
- case 'K':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKNOCK, 'K'));
- continue;
- case 'V':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NOINVITE, 'V'));
- continue;
- case 'C':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NOCTCP, 'C'));
- continue;
- case 'u':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_AUDITORIUM, 'u'));
- continue;
- case 'z':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_SSL, 'z'));
- continue;
- case 'N':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NONICK, 'N'));
- continue;
- case 'S':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_STRIPCOLOR, 'S'));
- continue;
- case 'M':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_REGMODERATED, 'M'));
- continue;
- case 'T':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_NONOTICE, 'T'));
- continue;
- case 'G':
- ModeManager::AddChannelMode(new ChannelMode(CMODE_FILTER, 'G'));
- continue;
- default:
- ModeManager::AddChannelMode(new ChannelMode(CMODE_END, modebuf[t]));
- }
- }
- }
- }
-
- IRCdMessage::OnCapab(source, params);
-
- return true;
- }
-
- bool OnSJoin(const Anope::string &source, const std::vector<Anope::string> &params)
- {
- Channel *c = findchan(params[1]);
- time_t ts = Anope::string(params[0]).is_pos_number_only() ? convertTo<time_t>(params[0]) : 0;
- bool keep_their_modes = true;
-
- if (!c)
- {
- c = new Channel(params[1], ts);
- c->SetFlag(CH_SYNCING);
- }
- /* Our creation time is newer than what the server gave us */
- else if (c->creation_time > ts)
- {
- c->creation_time = ts;
- c->Reset();
- }
- /* Their TS is newer than ours, our modes > theirs, unset their modes if need be */
- else if (ts > c->creation_time)
- keep_their_modes = false;
-
- /* If we need to keep their modes, and this SJOIN string contains modes */
- if (keep_their_modes && params.size() >= 4)
- {
- Anope::string modes;
- for (unsigned i = 2; i < params.size() - 1; ++i)
- modes += " " + params[i];
- if (!modes.empty())
- modes.erase(modes.begin());
- /* Set the modes internally */
- c->SetModesInternal(NULL, modes);
- }
-
- ChannelMode *ban = ModeManager::FindChannelModeByName(CMODE_BAN),
- *except = ModeManager::FindChannelModeByName(CMODE_EXCEPT),
- *invex = ModeManager::FindChannelModeByName(CMODE_INVITEOVERRIDE);
- spacesepstream sep(params[params.size() - 1]);
- Anope::string buf;
- while (sep.GetToken(buf))
- {
- /* Ban */
- if (keep_their_modes && ban && buf[0] == '&')
- {
- buf.erase(buf.begin());
- c->SetModeInternal(ban, buf);
- }
- /* Except */
- else if (keep_their_modes && except && buf[0] == '"')
- {
- buf.erase(buf.begin());
- c->SetModeInternal(except, buf);
- }
- /* Invex */
- else if (keep_their_modes && invex && buf[0] == '\'')
- {
- buf.erase(buf.begin());
- c->SetModeInternal(invex, buf);
- }
- else
- {
- std::list<ChannelMode *> Status;
- char ch;
-
- /* Get prefixes from the nick */
- while ((ch = ModeManager::GetStatusChar(buf[0])))
- {
- buf.erase(buf.begin());
- ChannelMode *cm = ModeManager::FindChannelModeByChar(ch);
- if (!cm)
- {
- Log() << "Received unknown mode prefix " << ch << " in SJOIN string";
- continue;
- }
-
- if (keep_their_modes)
- Status.push_back(cm);
- }
-
- User *u = finduser(buf);
- if (!u)
- {
- Log(LOG_DEBUG) << "SJOIN for nonexistant user " << buf << " on " << c->name;
- continue;
- }
-
- EventReturn MOD_RESULT;
- FOREACH_RESULT(I_OnPreJoinChannel, OnPreJoinChannel(u, c));
-
- /* Add the user to the channel */
- c->JoinUser(u);
-
- /* Update their status internally on the channel
- * This will enforce secureops etc on the user
- */
- for (std::list<ChannelMode *>::iterator it = Status.begin(), it_end = Status.end(); it != it_end; ++it)
- c->SetModeInternal(*it, buf);
-
- /* Now set whatever modes this user is allowed to have on the channel */
- chan_set_correct_modes(u, c, 1);
-
- /* Check to see if modules want the user to join, if they do
- * check to see if they are allowed to join (CheckKick will kick/ban them)
- * Don't trigger OnJoinChannel event then as the user will be destroyed
- */
- if (MOD_RESULT != EVENT_STOP && c->ci && c->ci->CheckKick(u))
- continue;
-
- FOREACH_MOD(I_OnJoinChannel, OnJoinChannel(u, c));
- }
- }
-
- /* Channel is done syncing */
- if (c->HasFlag(CH_SYNCING))
- {
- /* Unset the syncing flag */
- c->UnsetFlag(CH_SYNCING);
- c->Sync();
- }
-
- return true;
- }
-};
-
-
-/** This is here because:
- *
- * If we had three servers, A, B & C linked like so: A<->B<->C
- * If Anope is linked to A and B splits from A and then reconnects
- * B introduces itself, introduces C, sends EOS for C, introduces Bs clients
- * introduces Cs clients, sends EOS for B. This causes all of Cs clients to be introduced
- * with their server "not syncing". We now send a PING immediately when receiving a new server
- * and then finish sync once we get a pong back from that server.
- */
-bool event_pong(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- Server *s = Server::Find(source);
- if (s && !s->IsSynced())
- s->Sync(false);
- return true;
-}
-
-/* netinfo
- * argv[0] = max global count
- * argv[1] = time of end sync
- * argv[2] = unreal protocol using (numeric)
- * argv[3] = cloak-crc (> u2302)
- * argv[4] = free(**)
- * argv[5] = free(**)
- * argv[6] = free(**)
- * argv[7] = ircnet
- */
-bool event_netinfo(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- send_cmd("", "AO %ld %ld %d %s 0 0 0 :%s", static_cast<long>(maxusercnt), static_cast<long>(Anope::CurTime), Anope::string(params[2]).is_number_only() ? convertTo<int>(params[2]) : 0, params[3].c_str(), params[7].c_str());
- return true;
-}
-
-/* Unreal sends USER modes with this */
-/*
- umode2
- parv[0] - sender
- parv[1] - modes to change
-*/
-bool event_umode2(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() < 1)
- return true;
-
- do_umode(source, params[0]);
- return true;
-}
-
-
-bool event_setname(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() != 1)
- return true;
-
- User *u = finduser(source);
- if (!u)
- {
- Log(LOG_DEBUG) << "SETNAME for nonexistent user " << source;
- return true;
- }
-
- u->SetRealname(params[0]);
- return true;
-}
-
-bool event_chgname(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() != 2)
- return true;
-
- User *u = finduser(params[0]);
- if (!u)
- {
- Log(LOG_DEBUG) << "CHGNAME for nonexistent user " << params[0];
- return true;
- }
-
- u->SetRealname(params[1]);
- return true;
-}
-
-bool event_setident(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() != 1)
- return true;
-
- User *u = finduser(source);
- if (!u)
- {
- Log(LOG_DEBUG) << "SETIDENT for nonexistent user " << source;
- return true;
- }
-
- u->SetVIdent(params[0]);
- return true;
-}
-
-bool event_chgident(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() != 2)
- return true;
-
- User *u = finduser(params[0]);
- if (!u)
- {
- Log(LOG_DEBUG) << "CHGIDENT for nonexistent user " << params[0];
- return true;
- }
-
- u->SetVIdent(params[1]);
- return true;
-}
-
-bool event_sethost(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() != 1)
- return true;
-
- User *u = finduser(source);
- if (!u)
- {
- Log(LOG_DEBUG) << "SETHOST for nonexistent user " << source;
- return true;
- }
-
- /* When a user sets +x we recieve the new host and then the mode change */
- if (u->HasMode(UMODE_CLOAK))
- u->SetDisplayedHost(params[0]);
- else
- u->SetCloakedHost(params[0]);
-
- return true;
-}
-
-bool event_chghost(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- if (params.size() != 2)
- return true;
-
- User *u = finduser(params[0]);
- if (!u)
- {
- Log(LOG_DEBUG) << "debug: CHGHOST for nonexistent user " << params[0];
- return true;
- }
-
- u->SetDisplayedHost(params[1]);
- return true;
-}
-
-bool event_sdesc(const Anope::string &source, const std::vector<Anope::string> &params)
-{
- Server *s = Server::Find(source);
-
- if (s)
- s->SetDescription(params[0]);
-
- return true;
-}
-
-class ProtoUnreal : public Module
-{
- Message message_away, message_join, message_kick,
- message_kill, message_mode, message_nick, message_part,
- message_ping, message_pong, message_pong2, message_privmsg,
- message_quit, message_server, message_squit, message_topic,
- message_svsmode, message_svsmode2, message_svs2mode, message_svs2mode2, message_whois,
- message_capab, message_capab2, message_chghost, message_chghost2, message_chgident, message_chgident2,
- message_chgname, message_chgname2, message_netinfo, message_netinfo2, message_sethost, message_sethost2,
- message_setident, message_setident2, message_setname, message_setname2, message_error,
- message_umode2, message_umode22, message_sjoin, message_sdesc, message_sdesc2;
-
- /* Non-token of these in messages.cpp */
- Message message_stats, message_time, message_version;
-
- UnrealIRCdProto ircd_proto;
- Unreal32IRCdMessage ircd_message;
-
- void AddModes()
- {
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, 'v', '+'));
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, 'h', '%'));
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, 'o', '@'));
- /* Unreal sends +q as * and +a as ~ */
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, 'a', '~'));
- ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, 'q', '*'));
-
- /* Add user modes */
- ModeManager::AddUserMode(new UserMode(UMODE_SERV_ADMIN, 'A'));
- ModeManager::AddUserMode(new UserMode(UMODE_BOT, 'B'));
- ModeManager::AddUserMode(new UserMode(UMODE_CO_ADMIN, 'C'));
- ModeManager::AddUserMode(new UserMode(UMODE_FILTER, 'G'));
- ModeManager::AddUserMode(new UserMode(UMODE_HIDEOPER, 'H'));
- ModeManager::AddUserMode(new UserMode(UMODE_NETADMIN, 'N'));
- ModeManager::AddUserMode(new UserMode(UMODE_REGPRIV, 'R'));
- ModeManager::AddUserMode(new UserMode(UMODE_PROTECTED, 'S'));
- ModeManager::AddUserMode(new UserMode(UMODE_NO_CTCP, 'T'));
- ModeManager::AddUserMode(new UserMode(UMODE_WEBTV, 'V'));
- ModeManager::AddUserMode(new UserMode(UMODE_WHOIS, 'W'));
- ModeManager::AddUserMode(new UserMode(UMODE_ADMIN, 'a'));
- ModeManager::AddUserMode(new UserMode(UMODE_DEAF, 'd'));
- ModeManager::AddUserMode(new UserMode(UMODE_GLOBOPS, 'g'));
- ModeManager::AddUserMode(new UserMode(UMODE_HELPOP, 'h'));
- ModeManager::AddUserMode(new UserMode(UMODE_INVIS, 'i'));
- ModeManager::AddUserMode(new UserMode(UMODE_OPER, 'o'));
- ModeManager::AddUserMode(new UserMode(UMODE_PRIV, 'p'));
- ModeManager::AddUserMode(new UserMode(UMODE_GOD, 'q'));
- ModeManager::AddUserMode(new UserMode(UMODE_REGISTERED, 'r'));
- ModeManager::AddUserMode(new UserMode(UMODE_SNOMASK, 's'));
- ModeManager::AddUserMode(new UserMode(UMODE_VHOST, 't'));
- ModeManager::AddUserMode(new UserMode(UMODE_WALLOPS, 'w'));
- ModeManager::AddUserMode(new UserMode(UMODE_CLOAK, 'x'));
- ModeManager::AddUserMode(new UserMode(UMODE_SSL, 'z'));
- }
-
- public:
- ProtoUnreal(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator),
- message_away("6", OnAway),
- message_join("C", OnJoin),
- message_kick("H", OnKick), message_kill(".", OnKill),
- message_mode("G", OnMode),
- message_nick("&", OnNick), message_part("D", OnPart),
- message_ping("8", OnPing), message_pong("PONG", event_pong),
- message_pong2("9", event_pong), message_privmsg("!", ::OnPrivmsg),
- message_quit(",", OnQuit),
- message_server("'", OnServer), message_squit("-", OnSQuit),
- message_topic(")", OnTopic), message_svsmode("SVSMODE", OnMode),
- message_svsmode2("n", OnMode), message_svs2mode("SVS2MODE", OnMode), message_svs2mode2("v", OnMode),
- message_whois("#", OnWhois), message_capab("PROTOCTL", OnCapab),
- message_capab2("_", OnCapab), message_chghost("CHGHOST", event_chghost), message_chghost2("AL", event_chghost),
- message_chgident("CHGIDENT", event_chgident), message_chgident2("AZ", event_chgident),
- message_chgname("CHGNAME", event_chgname), message_chgname2("BK", event_chgname),
- message_netinfo("NETINFO", event_netinfo), message_netinfo2("AO", event_netinfo),
- message_sethost("SETHOST", event_sethost), message_sethost2("AA", event_sethost),
- message_setident("SETIDENT", event_setident), message_setident2("AD", event_setident),
- message_setname("SETNAME", event_setname), message_setname2("AE", event_setname),
- message_error("5", OnError), message_umode2("UMODE2", event_umode2),
- message_umode22("|", event_umode2), message_sjoin("~", OnSJoin),
- message_sdesc("SDESC", event_sdesc), message_sdesc2("AG", event_sdesc),
-
- message_stats("2", OnStats), message_time(">", OnTime), message_version("+", OnVersion)
- {
- this->SetAuthor("Anope");
- this->SetType(PROTOCOL);
-
- pmodule_ircd_var(myIrcd);
- pmodule_ircd_proto(&this->ircd_proto);
- pmodule_ircd_message(&this->ircd_message);
-
- this->AddModes();
-
- ModuleManager::Attach(I_OnUserNickChange, this);
- }
-
- void OnUserNickChange(User *u, const Anope::string &)
- {
- u->RemoveModeInternal(ModeManager::FindUserModeByName(UMODE_REGISTERED));
- }
-};
-
-MODULE_INIT(ProtoUnreal)