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authorAdam <Adam@anope.org>2011-02-09 20:09:26 -0500
committerAdam <Adam@anope.org>2011-02-09 20:09:26 -0500
commitf463b772b020b272f3322799c9a55b755cdf3067 (patch)
tree9771d3e17f117113977595e38af2917af3f6a6ef /modules/protocol/unreal32.cpp
parenteec897762cbaf8bc98be509a707f942e997f56eb (diff)
Removed a lot of the old capab flags we dont/have never used
Diffstat (limited to 'modules/protocol/unreal32.cpp')
-rw-r--r--modules/protocol/unreal32.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/protocol/unreal32.cpp b/modules/protocol/unreal32.cpp
index d02987038..35af8ad70 100644
--- a/modules/protocol/unreal32.cpp
+++ b/modules/protocol/unreal32.cpp
@@ -1065,10 +1065,6 @@ class ProtoUnreal : public Module
this->SetAuthor("Anope");
this->SetType(PROTOCOL);
- CapabType c[] = { CAPAB_NOQUIT, CAPAB_NICKIP, CAPAB_ZIP, CAPAB_TOKEN, CAPAB_SSJ3, CAPAB_NICK2, CAPAB_VL, CAPAB_TLKEXT, CAPAB_CHANMODE, CAPAB_NICKCHARS };
- for (unsigned i = 0; i < 10; ++i)
- Capab.SetFlag(c[i]);
-
AddModes();
pmodule_ircd_var(myIrcd);