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author | Zoddo <zoddo.ino@gmail.com> | 2016-04-10 18:24:25 +0200 |
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committer | Zoddo <zoddo.ino@gmail.com> | 2016-04-10 18:24:25 +0200 |
commit | 82816cb2061afa1c3b583a0d1941a37043388de0 (patch) | |
tree | d0b0dd729b09e7e899ff3a5a40d275a15e971440 /modules/protocol/unreal4.cpp | |
parent | 79e7c3f98a57b7cffc46d9a7dc250a0e6e25fc98 (diff) |
Send vident/vhost in SVSLOGIN with SASL
Only charybdis seems to support that for the moment.
Diffstat (limited to 'modules/protocol/unreal4.cpp')
-rw-r--r-- | modules/protocol/unreal4.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp index dcda07e40..a9928316d 100644 --- a/modules/protocol/unreal4.cpp +++ b/modules/protocol/unreal4.cpp @@ -374,7 +374,7 @@ class UnrealIRCdProto : public IRCDProto UplinkSocket::Message(BotInfo::Find(message.source)) << "SASL " << message.target.substr(0, p) << " " << message.target << " " << message.type << " " << message.data << (message.ext.empty() ? "" : " " + message.ext); } - void SendSVSLogin(const Anope::string &uid, const Anope::string &acc) anope_override + void SendSVSLogin(const Anope::string &uid, const Anope::string &acc, const Anope::string &vident, const Anope::string &vhost) anope_override { size_t p = uid.find('!'); if (p == Anope::string::npos) |