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authorSadie Powell <sadie@witchery.services>2024-11-11 16:46:56 +0000
committerSadie Powell <sadie@witchery.services>2024-11-11 16:46:56 +0000
commit96ccfe4cbe9948206ac2d6854778f9a268d2476f (patch)
tree1e2059a204088051b0155b58de56bacaa2bfd58e /modules/protocol/unreal4.cpp
parentee160842b3ccab37f005c16a8657781e0e0412fd (diff)
Fix using User::Account where User::IsIdentified should be used.
The former causes a dereference which cause a database update. This is not good for performance with db_sql_live on bigger networks.
Diffstat (limited to 'modules/protocol/unreal4.cpp')
-rw-r--r--modules/protocol/unreal4.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp
index 939a68eea..1147b10e8 100644
--- a/modules/protocol/unreal4.cpp
+++ b/modules/protocol/unreal4.cpp
@@ -559,10 +559,10 @@ namespace UnrealExtban
const Anope::string &mask = e->GetMask();
Anope::string real_mask = mask.substr(3);
- if (real_mask == "0" && !u->Account()) /* ~a:0 is special and matches all unauthenticated users */
+ if (real_mask == "0" && !u->IsIdentified()) /* ~a:0 is special and matches all unauthenticated users */
return true;
- return u->Account() && Anope::Match(u->Account()->display, real_mask);
+ return u->IsIdentified() && Anope::Match(u->Account()->display, real_mask);
}
};