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authorAdam <Adam@anope.org>2010-09-09 23:43:11 -0400
committerAdam <Adam@anope.org>2010-09-09 23:43:11 -0400
commit46813ccb8c6ab572b8a9ff0a39afb1d92dc4482b (patch)
tree562da502a102230ce207bbe921fdc978ee71e20c /src/init.cpp
parentfdd196e50b4616ac377bd0ee0ae5ce6c57b657ee (diff)
Added an asynchronous DNS system and m_dnsbl, which checks clients against DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6. Fixed a few problems with the UnrealIRCd protocol module.
Diffstat (limited to 'src/init.cpp')
-rw-r--r--src/init.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/init.cpp b/src/init.cpp
index aae8e9eb2..c91cc3b31 100644
--- a/src/init.cpp
+++ b/src/init.cpp
@@ -373,6 +373,15 @@ void Init(int ac, char **av)
if (ModuleManager::LoadModule(Config->SocketEngine, NULL))
throw FatalException("Unable to load socket engine " + Config->SocketEngine);
+ try
+ {
+ DNSEngine = new DNSManager();
+ }
+ catch (const SocketException &ex)
+ {
+ throw FatalException(ex.GetReason());
+ }
+
/* Add Core MSG handles */
moduleAddMsgs();