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authorAdam <Adam@anope.org>2010-09-09 23:43:11 -0400
committerAdam <Adam@anope.org>2010-09-09 23:43:11 -0400
commit46813ccb8c6ab572b8a9ff0a39afb1d92dc4482b (patch)
tree562da502a102230ce207bbe921fdc978ee71e20c /src/main.cpp
parentfdd196e50b4616ac377bd0ee0ae5ce6c57b657ee (diff)
Added an asynchronous DNS system and m_dnsbl, which checks clients against DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6. Fixed a few problems with the UnrealIRCd protocol module.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 04baf1dd3..d325cdd06 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -243,10 +243,6 @@ static void services_shutdown()
void sighandler(int signum)
{
- /* We set the quit message to something default, just to be sure it is
- * always set when we need it. It seems some signals slip through to the
- * QUIT code without having a valid quitmsg. -GD
- */
if (quitmsg.empty())
quitmsg = Anope::string("Services terminating via signal ") + strsignal(signum) + " (" + stringify(signum) + ")";
bool fatal = false;
@@ -286,7 +282,6 @@ void sighandler(int signum)
expire_all();
save_databases();
- quitmsg = "shutting down on sigterm";
default:
fatal = true;
break;