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authorRobin Burchell w00t@inspircd.org <Robin Burchell w00t@inspircd.org@5417fbe8-f217-4b02-8779-1006273d7864>2008-09-30 18:45:10 +0000
committerRobin Burchell w00t@inspircd.org <Robin Burchell w00t@inspircd.org@5417fbe8-f217-4b02-8779-1006273d7864>2008-09-30 18:45:10 +0000
commitc32c3c99a1e1d395c88e901de200c21b9ca1e84f (patch)
treee272e1dc395df2947314ff24f0f9ce12b94f8f53 /src/protocol/unreal31.c
parent431918ceacfd5a580d4f28a8ae6077c9bbc44b99 (diff)
Made all protocol modules able to be compiled via mostly constifying strings.
Due to the above, also had to constify strings in many other areas. git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@1202 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'src/protocol/unreal31.c')
-rw-r--r--src/protocol/unreal31.c220
1 files changed, 110 insertions, 110 deletions
diff --git a/src/protocol/unreal31.c b/src/protocol/unreal31.c
index 4978017f1..3b3feb39c 100644
--- a/src/protocol/unreal31.c
+++ b/src/protocol/unreal31.c
@@ -365,10 +365,10 @@ CUMode myCumodes[128] = {
};
-void unreal_set_umode(User * user, int ac, char **av)
+void unreal_set_umode(User * user, int ac, const char **av)
{
int add = 1; /* 1 if adding modes, 0 if deleting */
- char *modes = av[0];
+ const char *modes = av[0];
ac--;
@@ -485,7 +485,7 @@ void moduleAddIRCDMsgs(void) {
/* *INDENT-ON* */
/* Event: PROTOCTL */
-int anope_event_capab(char *source, int ac, char **av)
+int anope_event_capab(const char *source, int ac, const char **av)
{
capab_parse(ac, av);
return MOD_CONT;
@@ -496,7 +496,7 @@ void UnrealIRCdProto::cmd_svsnoop(const char *server, int set)
send_cmd(NULL, "SVSNOOP %s %s", server, set ? "+" : "-");
}
-void unreal_cmd_svsadmin(char *server, int set)
+void unreal_cmd_svsadmin(const char *server, int set)
{
ircd_proto.cmd_svsnoop(server, set);
}
@@ -506,8 +506,8 @@ void UnrealIRCdProto::cmd_remove_akill(const char *user, const char *host)
send_cmd(NULL, "TKL - G %s %s %s", user, host, s_OperServ);
}
-void unreal_cmd_topic(char *whosets, char *chan, char *whosetit,
- char *topic, time_t when)
+void unreal_cmd_topic(const char *whosets, const char *chan, const char *whosetit,
+ const char *topic, time_t when)
{
send_cmd(whosets, "TOPIC %s %s %lu :%s", chan, whosetit,
(unsigned long int) when, topic);
@@ -519,14 +519,14 @@ void unreal_cmd_vhost_off(User * u)
notice_lang(s_HostServ, u, HOST_OFF_UNREAL, u->nick, ircd->vhostchar);
}
-void unreal_cmd_akill(char *user, char *host, char *who, time_t when,
- time_t expires, char *reason)
+void unreal_cmd_akill(const char *user, const char *host, const char *who, time_t when,
+ time_t expires, const char *reason)
{
send_cmd(NULL, "TKL + G %s %s %s %ld %ld :%s", user, host, who,
(long int) time(NULL) + 86400 * 2, (long int) when, reason);
}
-void unreal_cmd_svskill(char *source, char *user, char *buf)
+void unreal_cmd_svskill(const char *source, const char *user, const char *buf)
{
if (!buf) {
return;
@@ -539,36 +539,36 @@ void unreal_cmd_svskill(char *source, char *user, char *buf)
send_cmd(source, "SVSKILL %s :%s", user, buf);
}
-void unreal_cmd_svsmode(User * u, int ac, char **av)
+void unreal_cmd_svsmode(User * u, int ac, const char **av)
{
send_cmd(ServerName, "SVSMODE %s %s%s%s", u->nick, av[0],
(ac == 2 ? " " : ""), (ac == 2 ? av[1] : ""));
}
-void unreal_cmd_372(char *source, char *msg)
+void unreal_cmd_372(const char *source, const char *msg)
{
send_cmd(ServerName, "372 %s :- %s", source, msg);
}
-void unreal_cmd_372_error(char *source)
+void unreal_cmd_372_error(const char *source)
{
send_cmd(ServerName, "422 %s :- MOTD file not found! Please "
"contact your IRC administrator.", source);
}
-void unreal_cmd_375(char *source)
+void unreal_cmd_375(const char *source)
{
send_cmd(ServerName, "375 %s :- %s Message of the Day",
source, ServerName);
}
-void unreal_cmd_376(char *source)
+void unreal_cmd_376(const char *source)
{
send_cmd(ServerName, "376 %s :End of /MOTD command.", source);
}
-void unreal_cmd_nick(char *nick, char *name, char *modes)
+void unreal_cmd_nick(const char *nick, const char *name, const char *modes)
{
EnforceQlinedNick(nick, NULL);
send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick,
@@ -577,14 +577,14 @@ void unreal_cmd_nick(char *nick, char *name, char *modes)
unreal_cmd_sqline(nick, "Reserved for services");
}
-void unreal_cmd_guest_nick(char *nick, char *user, char *host, char *real,
- char *modes)
+void unreal_cmd_guest_nick(const char *nick, const char *user, const char *host, const char *real,
+ const char *modes)
{
send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick,
(long int) time(NULL), user, host, ServerName, modes, real);
}
-void unreal_cmd_mode(char *source, char *dest, char *buf)
+void unreal_cmd_mode(const char *source, const char *dest, const char *buf)
{
if (!buf) {
return;
@@ -593,8 +593,8 @@ void unreal_cmd_mode(char *source, char *dest, char *buf)
send_cmd(source, "MODE %s %s", dest, buf);
}
-void unreal_cmd_bot_nick(char *nick, char *user, char *host, char *real,
- char *modes)
+void unreal_cmd_bot_nick(const char *nick, const char *user, const char *host, const char *real,
+ const char *modes)
{
EnforceQlinedNick(nick, s_BotServ);
send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick,
@@ -602,7 +602,7 @@ void unreal_cmd_bot_nick(char *nick, char *user, char *host, char *real,
unreal_cmd_sqline(nick, "Reserved for services");
}
-void unreal_cmd_kick(char *source, char *chan, char *user, char *buf)
+void unreal_cmd_kick(const char *source, const char *chan, const char *user, const char *buf)
{
if (buf) {
send_cmd(source, "KICK %s %s :%s", chan, user, buf);
@@ -611,7 +611,7 @@ void unreal_cmd_kick(char *source, char *chan, char *user, char *buf)
}
}
-void unreal_cmd_notice_ops(char *source, char *dest, char *buf)
+void unreal_cmd_notice_ops(const char *source, const char *dest, const char *buf)
{
if (!buf) {
return;
@@ -621,7 +621,7 @@ void unreal_cmd_notice_ops(char *source, char *dest, char *buf)
}
-void unreal_cmd_notice(char *source, char *dest, char *buf)
+void unreal_cmd_notice(const char *source, const char *dest, const char *buf)
{
if (!buf) {
return;
@@ -634,12 +634,12 @@ void unreal_cmd_notice(char *source, char *dest, char *buf)
}
}
-void unreal_cmd_notice2(char *source, char *dest, char *msg)
+void unreal_cmd_notice2(const char *source, const char *dest, const char *msg)
{
send_cmd(source, "NOTICE %s :%s", dest, msg);
}
-void unreal_cmd_privmsg(char *source, char *dest, char *buf)
+void unreal_cmd_privmsg(const char *source, const char *dest, const char *buf)
{
if (!buf) {
return;
@@ -648,28 +648,28 @@ void unreal_cmd_privmsg(char *source, char *dest, char *buf)
send_cmd(source, "PRIVMSG %s :%s", dest, buf);
}
-void unreal_cmd_privmsg2(char *source, char *dest, char *msg)
+void unreal_cmd_privmsg2(const char *source, const char *dest, const char *msg)
{
send_cmd(source, "PRIVMSG %s :%s", dest, msg);
}
-void unreal_cmd_serv_notice(char *source, char *dest, char *msg)
+void unreal_cmd_serv_notice(const char *source, const char *dest, const char *msg)
{
send_cmd(source, "NOTICE $%s :%s", dest, msg);
}
-void unreal_cmd_serv_privmsg(char *source, char *dest, char *msg)
+void unreal_cmd_serv_privmsg(const char *source, const char *dest, const char *msg)
{
send_cmd(source, "PRIVMSG $%s :%s", dest, msg);
}
-void unreal_cmd_bot_chan_mode(char *nick, char *chan)
+void unreal_cmd_bot_chan_mode(const char *nick, const char *chan)
{
anope_cmd_mode(nick, chan, "%s %s %s", ircd->botchanumode, nick, nick);
}
-void unreal_cmd_351(char *source)
+void unreal_cmd_351(const char *source)
{
send_cmd(ServerName, "351 %s Anope-%s %s :%s - %s (%s) -- %s",
source, version_number, ServerName, ircd->name, version_flags,
@@ -677,7 +677,7 @@ void unreal_cmd_351(char *source)
}
/* QUIT */
-void unreal_cmd_quit(char *source, char *buf)
+void unreal_cmd_quit(const char *source, const char *buf)
{
if (buf) {
send_cmd(source, "QUIT :%s", buf);
@@ -697,20 +697,20 @@ void unreal_cmd_protoctl()
}
/* PASS */
-void unreal_cmd_pass(char *pass)
+void unreal_cmd_pass(const char *pass)
{
send_cmd(NULL, "PASS :%s", pass);
}
/* SERVER name hop descript */
/* Unreal 3.2 actually sends some info about itself in the descript area */
-void unreal_cmd_server(char *servname, int hop, char *descript)
+void unreal_cmd_server(const char *servname, int hop, const char *descript)
{
send_cmd(NULL, "SERVER %s %d :%s", servname, hop, descript);
}
/* PONG */
-void unreal_cmd_pong(char *servname, char *who)
+void unreal_cmd_pong(const char *servname, const char *who)
{
send_cmd(servname, "PONG %s", who);
}
@@ -718,13 +718,13 @@ void unreal_cmd_pong(char *servname, char *who)
/* JOIN */
/* Althought Unreal 3.2 does not need the timestamp others do so
we get it in the common function call */
-void unreal_cmd_join(char *user, char *channel, time_t chantime)
+void unreal_cmd_join(const char *user, const char *channel, time_t chantime)
{
send_cmd(user, "JOIN %s", channel);
}
/* UNSQLINE */
-void unreal_cmd_unsqline(char *user)
+void unreal_cmd_unsqline(const char *user)
{
if (!user) {
return;
@@ -733,7 +733,7 @@ void unreal_cmd_unsqline(char *user)
}
/* CHGHOST */
-void unreal_cmd_chghost(char *nick, char *vhost)
+void unreal_cmd_chghost(const char *nick, const char *vhost)
{
if (!nick || !vhost) {
return;
@@ -742,7 +742,7 @@ void unreal_cmd_chghost(char *nick, char *vhost)
}
/* CHGIDENT */
-void unreal_cmd_chgident(char *nick, char *vIdent)
+void unreal_cmd_chgident(const char *nick, const char *vIdent)
{
if (!nick || !vIdent) {
return;
@@ -751,7 +751,7 @@ void unreal_cmd_chgident(char *nick, char *vIdent)
}
/* INVITE */
-void unreal_cmd_invite(char *source, char *chan, char *nick)
+void unreal_cmd_invite(const char *source, const char *chan, const char *nick)
{
if (!source || !chan || !nick) {
return;
@@ -761,7 +761,7 @@ void unreal_cmd_invite(char *source, char *chan, char *nick)
}
/* PART */
-void unreal_cmd_part(char *nick, char *chan, char *buf)
+void unreal_cmd_part(const char *nick, const char *chan, const char *buf)
{
if (!nick || !chan) {
return;
@@ -775,7 +775,7 @@ void unreal_cmd_part(char *nick, char *chan, char *buf)
}
/* 391 */
-void unreal_cmd_391(char *source, char *timestr)
+void unreal_cmd_391(const char *source, const char *timestr)
{
if (!timestr) {
return;
@@ -784,7 +784,7 @@ void unreal_cmd_391(char *source, char *timestr)
}
/* 250 */
-void unreal_cmd_250(char *buf)
+void unreal_cmd_250(const char *buf)
{
if (!buf) {
return;
@@ -794,7 +794,7 @@ void unreal_cmd_250(char *buf)
}
/* 307 */
-void unreal_cmd_307(char *buf)
+void unreal_cmd_307(const char *buf)
{
if (!buf) {
return;
@@ -804,7 +804,7 @@ void unreal_cmd_307(char *buf)
}
/* 311 */
-void unreal_cmd_311(char *buf)
+void unreal_cmd_311(const char *buf)
{
if (!buf) {
return;
@@ -814,7 +814,7 @@ void unreal_cmd_311(char *buf)
}
/* 312 */
-void unreal_cmd_312(char *buf)
+void unreal_cmd_312(const char *buf)
{
if (!buf) {
return;
@@ -824,7 +824,7 @@ void unreal_cmd_312(char *buf)
}
/* 317 */
-void unreal_cmd_317(char *buf)
+void unreal_cmd_317(const char *buf)
{
if (!buf) {
return;
@@ -834,7 +834,7 @@ void unreal_cmd_317(char *buf)
}
/* 219 */
-void unreal_cmd_219(char *source, char *letter)
+void unreal_cmd_219(const char *source, const char *letter)
{
if (!source) {
return;
@@ -849,7 +849,7 @@ void unreal_cmd_219(char *source, char *letter)
}
/* 401 */
-void unreal_cmd_401(char *source, char *who)
+void unreal_cmd_401(const char *source, const char *who)
{
if (!source || !who) {
return;
@@ -858,7 +858,7 @@ void unreal_cmd_401(char *source, char *who)
}
/* 318 */
-void unreal_cmd_318(char *source, char *who)
+void unreal_cmd_318(const char *source, const char *who)
{
if (!source || !who) {
return;
@@ -868,7 +868,7 @@ void unreal_cmd_318(char *source, char *who)
}
/* 242 */
-void unreal_cmd_242(char *buf)
+void unreal_cmd_242(const char *buf)
{
if (!buf) {
return;
@@ -878,7 +878,7 @@ void unreal_cmd_242(char *buf)
}
/* 243 */
-void unreal_cmd_243(char *buf)
+void unreal_cmd_243(const char *buf)
{
if (!buf) {
return;
@@ -888,7 +888,7 @@ void unreal_cmd_243(char *buf)
}
/* 211 */
-void unreal_cmd_211(char *buf)
+void unreal_cmd_211(const char *buf)
{
if (!buf) {
return;
@@ -898,7 +898,7 @@ void unreal_cmd_211(char *buf)
}
/* GLOBOPS */
-void unreal_cmd_global(char *source, char *buf)
+void unreal_cmd_global(const char *source, const char *buf)
{
if (!buf) {
return;
@@ -908,7 +908,7 @@ void unreal_cmd_global(char *source, char *buf)
}
/* SQLINE */
-void unreal_cmd_sqline(char *mask, char *reason)
+void unreal_cmd_sqline(const char *mask, const char *reason)
{
if (!mask || !reason) {
return;
@@ -918,7 +918,7 @@ void unreal_cmd_sqline(char *mask, char *reason)
}
/* SQUIT */
-void unreal_cmd_squit(char *servname, char *message)
+void unreal_cmd_squit(const char *servname, const char *message)
{
if (!servname || !message) {
return;
@@ -928,7 +928,7 @@ void unreal_cmd_squit(char *servname, char *message)
}
/* SVSO */
-void unreal_cmd_svso(char *source, char *nick, char *flag)
+void unreal_cmd_svso(const char *source, const char *nick, const char *flag)
{
if (!source || !nick || !flag) {
return;
@@ -938,7 +938,7 @@ void unreal_cmd_svso(char *source, char *nick, char *flag)
}
/* NICK <newnick> */
-void unreal_cmd_chg_nick(char *oldnick, char *newnick)
+void unreal_cmd_chg_nick(const char *oldnick, const char *newnick)
{
if (!oldnick || !newnick) {
return;
@@ -948,7 +948,7 @@ void unreal_cmd_chg_nick(char *oldnick, char *newnick)
}
/* SVSNICK */
-void unreal_cmd_svsnick(char *source, char *guest, time_t when)
+void unreal_cmd_svsnick(const char *source, const char *guest, time_t when)
{
if (!source || !guest) {
return;
@@ -958,7 +958,7 @@ void unreal_cmd_svsnick(char *source, char *guest, time_t when)
/* Functions that use serval cmd functions */
-void unreal_cmd_vhost_on(char *nick, char *vIdent, char *vhost)
+void unreal_cmd_vhost_on(const char *nick, const char *vIdent, const char *vhost)
{
if (!nick) {
return;
@@ -989,7 +989,7 @@ void unreal_cmd_connect(int servernum)
/* Events */
-int anope_event_ping(char *source, int ac, char **av)
+int anope_event_ping(const char *source, int ac, const char **av)
{
if (ac < 1)
return MOD_CONT;
@@ -997,7 +997,7 @@ int anope_event_ping(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_436(char *source, int ac, char **av)
+int anope_event_436(const char *source, int ac, const char **av)
{
if (ac < 1)
return MOD_CONT;
@@ -1006,7 +1006,7 @@ int anope_event_436(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_away(char *source, int ac, char **av)
+int anope_event_away(const char *source, int ac, const char **av)
{
if (!source) {
return MOD_CONT;
@@ -1015,7 +1015,7 @@ int anope_event_away(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_topic(char *source, int ac, char **av)
+int anope_event_topic(const char *source, int ac, const char **av)
{
if (ac != 4)
return MOD_CONT;
@@ -1023,7 +1023,7 @@ int anope_event_topic(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_squit(char *source, int ac, char **av)
+int anope_event_squit(const char *source, int ac, const char **av)
{
if (ac != 2)
return MOD_CONT;
@@ -1031,7 +1031,7 @@ int anope_event_squit(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_quit(char *source, int ac, char **av)
+int anope_event_quit(const char *source, int ac, const char **av)
{
if (ac != 1)
return MOD_CONT;
@@ -1040,7 +1040,7 @@ int anope_event_quit(char *source, int ac, char **av)
}
-int anope_event_mode(char *source, int ac, char **av)
+int anope_event_mode(const char *source, int ac, const char **av)
{
if (ac < 2)
return MOD_CONT;
@@ -1054,7 +1054,7 @@ int anope_event_mode(char *source, int ac, char **av)
}
-int anope_event_kill(char *source, int ac, char **av)
+int anope_event_kill(const char *source, int ac, const char **av)
{
if (ac != 2)
return MOD_CONT;
@@ -1063,7 +1063,7 @@ int anope_event_kill(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_kick(char *source, int ac, char **av)
+int anope_event_kick(const char *source, int ac, const char **av)
{
if (ac != 3)
return MOD_CONT;
@@ -1072,7 +1072,7 @@ int anope_event_kick(char *source, int ac, char **av)
}
-int anope_event_join(char *source, int ac, char **av)
+int anope_event_join(const char *source, int ac, const char **av)
{
if (ac != 1)
return MOD_CONT;
@@ -1080,7 +1080,7 @@ int anope_event_join(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_motd(char *source, int ac, char **av)
+int anope_event_motd(const char *source, int ac, const char **av)
{
if (!source) {
return MOD_CONT;
@@ -1090,7 +1090,7 @@ int anope_event_motd(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_setname(char *source, int ac, char **av)
+int anope_event_setname(const char *source, int ac, const char **av)
{
User *u;
@@ -1105,11 +1105,11 @@ int anope_event_setname(char *source, int ac, char **av)
return MOD_CONT;
}
- change_user_realname(u, av[0]);
+ u->SetRealname(av[0]);
return MOD_CONT;
}
-int anope_event_chgname(char *source, int ac, char **av)
+int anope_event_chgname(const char *source, int ac, const char **av)
{
User *u;
@@ -1124,11 +1124,11 @@ int anope_event_chgname(char *source, int ac, char **av)
return MOD_CONT;
}
- change_user_realname(u, av[1]);
+ u->SetRealname(av[1]);
return MOD_CONT;
}
-int anope_event_setident(char *source, int ac, char **av)
+int anope_event_setident(const char *source, int ac, const char **av)
{
User *u;
@@ -1143,10 +1143,10 @@ int anope_event_setident(char *source, int ac, char **av)
return MOD_CONT;
}
- change_user_username(u, av[0]);
+ u->SetIdent(av[0]);
return MOD_CONT;
}
-int anope_event_chgident(char *source, int ac, char **av)
+int anope_event_chgident(const char *source, int ac, const char **av)
{
User *u;
@@ -1161,11 +1161,11 @@ int anope_event_chgident(char *source, int ac, char **av)
return MOD_CONT;
}
- change_user_username(u, av[1]);
+ u->SetIdent(av[1]);
return MOD_CONT;
}
-int anope_event_sethost(char *source, int ac, char **av)
+int anope_event_sethost(const char *source, int ac, const char **av)
{
User *u;
@@ -1180,12 +1180,12 @@ int anope_event_sethost(char *source, int ac, char **av)
return MOD_CONT;
}
- change_user_host(u, av[0]);
+ u->SetDisplayedHost(av[0]);
return MOD_CONT;
}
-int anope_event_nick(char *source, int ac, char **av)
+int anope_event_nick(const char *source, int ac, const char **av)
{
User *user;
@@ -1215,7 +1215,7 @@ int anope_event_nick(char *source, int ac, char **av)
}
-int anope_event_chghost(char *source, int ac, char **av)
+int anope_event_chghost(const char *source, int ac, const char **av)
{
User *u;
@@ -1230,12 +1230,12 @@ int anope_event_chghost(char *source, int ac, char **av)
return MOD_CONT;
}
- change_user_host(u, av[1]);
+ u->SetDisplayedHost(av[1]);
return MOD_CONT;
}
/* EVENT: SERVER */
-int anope_event_server(char *source, int ac, char **av)
+int anope_event_server(const char *source, int ac, const char **av)
{
if (!stricmp(av[1], "1")) {
uplink = sstrdup(av[0]);
@@ -1245,7 +1245,7 @@ int anope_event_server(char *source, int ac, char **av)
}
-int anope_event_privmsg(char *source, int ac, char **av)
+int anope_event_privmsg(const char *source, int ac, const char **av)
{
if (ac != 2)
return MOD_CONT;
@@ -1253,7 +1253,7 @@ int anope_event_privmsg(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_part(char *source, int ac, char **av)
+int anope_event_part(const char *source, int ac, const char **av)
{
if (ac < 1 || ac > 2)
return MOD_CONT;
@@ -1261,7 +1261,7 @@ int anope_event_part(char *source, int ac, char **av)
return MOD_CONT;
}
-int anope_event_whois(char *source, int ac, char **av)
+int anope_event_whois(const char *source, int ac, const char **av)
{
if (source && ac >= 1) {
m_whois(source, av[0]);
@@ -1270,32 +1270,32 @@ int anope_event_whois(char *source, int ac, char **av)
}
/* SVSHOLD - set */
-void unreal_cmd_svshold(char *nick)
+void unreal_cmd_svshold(const char *nick)
{
/* Not supported by this IRCD */
}
/* SVSHOLD - release */
-void unreal_cmd_release_svshold(char *nick)
+void unreal_cmd_release_svshold(const char *nick)
{
/* Not Supported by this IRCD */
}
/* UNSGLINE */
-void unreal_cmd_unsgline(char *mask)
+void unreal_cmd_unsgline(const char *mask)
{
/* Not Supported by this IRCD */
}
/* UNSZLINE */
-void unreal_cmd_unszline(char *mask)
+void unreal_cmd_unszline(const char *mask)
{
send_cmd(NULL, "%s - Z * %s %s", send_token("TKL", "BD"), mask,
s_OperServ);
}
/* SZLINE */
-void unreal_cmd_szline(char *mask, char *reason, char *whom)
+void unreal_cmd_szline(const char *mask, const char *reason, const char *whom)
{
send_cmd(NULL, "%s + Z * %s %s %ld %ld :%s", send_token("TKL", "BD"),
mask, whom, (long int) time(NULL) + 86400 * 2,
@@ -1303,19 +1303,19 @@ void unreal_cmd_szline(char *mask, char *reason, char *whom)
}
/* SGLINE */
-void unreal_cmd_sgline(char *mask, char *reason)
+void unreal_cmd_sgline(const char *mask, const char *reason)
{
/* Not Supported by this IRCD */
}
-void unreal_cmd_unban(char *name, char *nick)
+void unreal_cmd_unban(const char *name, const char *nick)
{
/* Not Supported by this IRCD */
}
/* SVSMODE channel modes */
-void unreal_cmd_svsmode_chan(char *name, char *mode, char *nick)
+void unreal_cmd_svsmode_chan(const char *name, const char *mode, const char *nick)
{
/* Not Supported by this IRCD */
}
@@ -1323,7 +1323,7 @@ void unreal_cmd_svsmode_chan(char *name, char *mode, char *nick)
/* SVSMODE +d */
/* sent if svid is something weird */
-void unreal_cmd_svid_umode(char *nick, time_t ts)
+void unreal_cmd_svid_umode(const char *nick, time_t ts)
{
send_cmd(ServerName, "SVSMODE %s +d 1", nick);
}
@@ -1336,7 +1336,7 @@ void unreal_cmd_nc_change(User * u)
}
/* SVSMODE +r */
-void unreal_cmd_svid_umode2(User * u, char *ts)
+void unreal_cmd_svid_umode2(User * u, const char *ts)
{
if (u->svid != u->timestamp) {
common_svsmode(u, "+rd", ts);
@@ -1345,7 +1345,7 @@ void unreal_cmd_svid_umode2(User * u, char *ts)
}
}
-void unreal_cmd_svid_umode3(User * u, char *ts)
+void unreal_cmd_svid_umode3(User * u, const char *ts)
{
/* not used */
}
@@ -1356,7 +1356,7 @@ void unreal_cmd_svid_umode3(User * u, char *ts)
parv[2] - channel(s) to join
parv[3] - (optional) channel key(s)
*/
-void unreal_cmd_svsjoin(char *source, char *nick, char *chan, char *param)
+void unreal_cmd_svsjoin(const char *source, const char *nick, const char *chan, const char *param)
{
if (param) {
send_cmd(source, "SVSJOIN %s %s :%s", nick, chan, param);
@@ -1370,12 +1370,12 @@ void unreal_cmd_svsjoin(char *source, char *nick, char *chan, char *param)
parv[1] - nick to make part
parv[2] - channel(s) to part
*/
-void unreal_cmd_svspart(char *source, char *nick, char *chan)
+void unreal_cmd_svspart(const char *source, const char *nick, const char *chan)
{
send_cmd(source, "SVSPART %s :%s", nick, chan);
}
-void unreal_cmd_swhois(char *source, char *who, char *mask)
+void unreal_cmd_swhois(const char *source, const char *who, const char *mask)
{
/* Can anyone tell me if 3.1 has this? */
}
@@ -1386,22 +1386,22 @@ void unreal_cmd_eob()
}
-int anope_event_rehash(char *source, int ac, char **av)
+int anope_event_rehash(const char *source, int ac, const char **av)
{
return MOD_CONT;
}
-int anope_event_credits(char *source, int ac, char **av)
+int anope_event_credits(const char *source, int ac, const char **av)
{
return MOD_CONT;
}
-int anope_event_admin(char *source, int ac, char **av)
+int anope_event_admin(const char *source, int ac, const char **av)
{
return MOD_CONT;
}
-int unreal_flood_mode_check(char *value)
+int unreal_flood_mode_check(const char *value)
{
char *dp, *end;
@@ -1415,7 +1415,7 @@ int unreal_flood_mode_check(char *value)
}
}
-void unreal_cmd_jupe(char *jserver, char *who, char *reason)
+void unreal_cmd_jupe(const char *jserver, const char *who, const char *reason)
{
char rbuf[256];
@@ -1429,7 +1429,7 @@ void unreal_cmd_jupe(char *jserver, char *who, char *reason)
}
/* GLOBOPS - to handle old WALLOPS */
-void unreal_cmd_global_legacy(char *source, char *fmt)
+void unreal_cmd_global_legacy(const char *source, const char *fmt)
{
send_cmd(source ? source : ServerName, "%s :%s",
send_token("GLOBOPS", "]"), fmt);
@@ -1439,7 +1439,7 @@ void unreal_cmd_global_legacy(char *source, char *fmt)
1 = valid nick
0 = nick is in valid
*/
-int unreal_valid_nick(char *nick)
+int unreal_valid_nick(const char *nick)
{
if (!stricmp("ircd", nick)) {
return 0;
@@ -1450,14 +1450,14 @@ int unreal_valid_nick(char *nick)
return 1;
}
-int unreal_valid_chan(char *chan) {
+int unreal_valid_chan(const char *chan) {
if (strchr(chan, ':')) {
return 0;
}
return 1;
}
-void unreal_cmd_ctcp(char *source, char *dest, char *buf)
+void unreal_cmd_ctcp(const char *source, const char *dest, const char *buf)
{
char *s;