diff options
author | Robin Burchell w00t@inspircd.org <Robin Burchell w00t@inspircd.org@5417fbe8-f217-4b02-8779-1006273d7864> | 2008-09-30 18:45:12 +0000 |
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committer | Robin Burchell w00t@inspircd.org <Robin Burchell w00t@inspircd.org@5417fbe8-f217-4b02-8779-1006273d7864> | 2008-09-30 18:45:12 +0000 |
commit | f3e386b625ac025e76e3bbd339684f007788070c (patch) | |
tree | 5e0b87364058724ea74c74a186942a9a3dce1a1e /src/protocol/unreal32.c | |
parent | a587cdc9987b0b8f4c86caa70f1bca741a69145d (diff) |
Added cmd_svsjoin() function to IRCDProtoNew class.
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@1264 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'src/protocol/unreal32.c')
-rw-r--r-- | src/protocol/unreal32.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c index baf645473..ce730bcb3 100644 --- a/src/protocol/unreal32.c +++ b/src/protocol/unreal32.c @@ -1453,13 +1453,10 @@ int anope_event_smo(const char *source, int ac, const char **av) /* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken when coming from a none TOKEN'd server */ -void unreal_cmd_svsjoin(const char *source, const char *nick, const char *chan, const char *param) +void UnrealIRCdProto::cmd_svsjoin(const char *source, const char *nick, const char *chan, const char *param) { - if (param) { - send_cmd(source, "%s %s %s :%s", send_token("SVSJOIN", "BX"), nick, chan, param); - } else { - send_cmd(source, "%s %s :%s", send_token("SVSJOIN", "BX"), nick, chan); - } + if (param) send_cmd(source, "%s %s %s :%s", send_token("SVSJOIN", "BX"), nick, chan, param); + else send_cmd(source, "%s %s :%s", send_token("SVSJOIN", "BX"), nick, chan); } /* svspart @@ -1903,7 +1900,6 @@ void moduleAddAnopeCmds() pmodule_cmd_242(unreal_cmd_242); pmodule_cmd_243(unreal_cmd_243); pmodule_cmd_211(unreal_cmd_211); - pmodule_cmd_svsjoin(unreal_cmd_svsjoin); pmodule_cmd_svspart(unreal_cmd_svspart); pmodule_cmd_swhois(unreal_cmd_swhois); pmodule_cmd_eob(unreal_cmd_eob); |