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author | Adam- <Adam-@5417fbe8-f217-4b02-8779-1006273d7864> | 2010-06-03 05:15:44 +0000 |
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committer | Adam- <Adam-@5417fbe8-f217-4b02-8779-1006273d7864> | 2010-06-03 05:15:44 +0000 |
commit | 6d87e0eb72511b25693789fea6ce2658fd5fad7d (patch) | |
tree | 1c95d4661554143e1b76d8ae5ad554cb4c56b64d /src/win32_memory.cpp | |
parent | 1c89004245d014d2fb961ca6c850e7df72af7993 (diff) |
Use pongs to determine when servers are done syncing in Unreal, fixes a problem with Unreals endburst system where we have clients introduced to us from a "synced" server when they really arent
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2995 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'src/win32_memory.cpp')
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