diff options
-rw-r--r-- | src/unreal32.c | 17 | ||||
-rw-r--r-- | version.log | 6 |
2 files changed, 9 insertions, 14 deletions
diff --git a/src/unreal32.c b/src/unreal32.c index 776a89daa..f600cbf65 100644 --- a/src/unreal32.c +++ b/src/unreal32.c @@ -57,7 +57,7 @@ IRCDVar ircd[] = { "+rd", /* Mode On Reg */ "-r+d", /* Mode on UnReg */ "-r+d", /* Mode on Nick Change */ - 0, /* Supports SGlines */ + 1, /* Supports SGlines */ 1, /* Supports SQlines */ 1, /* Supports SZlines */ 1, /* Supports Halfop +h */ @@ -1901,12 +1901,7 @@ void anope_cmd_release_svshold(char *nick) */ void anope_cmd_unsgline(char *mask) { - /* - Although Unreal has SVSNLINE, it has not worked in older version of - Unreal 3.2 it confused the tokens, now with 3.2.2 it seems they don't - understand the command at all, leaving it disable till I figure out - what is going on with it. - */ + send_cmd(NULL, "SVSNLINE - :%s", mask); } /* UNSZLINE */ @@ -1930,12 +1925,8 @@ void anope_cmd_szline(char *mask, char *reason, char *whom) */ void anope_cmd_sgline(char *mask, char *reason) { - /* - Although Unreal has SVSNLINE, it has not worked the older version of - Unreal 3.2 it confused the tokens, now with 3.2.2 it seems they don't - understand the command at all, leaving it disable till I figure out - what is going on with it. - */ + strnrepl(reason, BUFSIZE, " ", "_"); + send_cmd(NULL, "SVSNLINE + %s :%s", reason, mask); } /* SVSMODE -b */ diff --git a/version.log b/version.log index 4969f36b2..d187eba7c 100644 --- a/version.log +++ b/version.log @@ -8,10 +8,14 @@ VERSION_MAJOR="1" VERSION_MINOR="7" VERSION_PATCH="6" -VERSION_BUILD="458" +VERSION_BUILD="459" # $Log$ # +# BUILD : 1.7.6 (459) +# BUGS : N/A +# NOTES : Got Unreals SVSNLINE (sgline) working +# # BUILD : 1.7.6 (458) # BUGS : N/A # NOTES : Updated our SGLINE/SZLINE support to all ircd where avaiable, this fixes some issues as well |