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-rw-r--r--src/unreal32.c2
-rw-r--r--version.log6
2 files changed, 5 insertions, 3 deletions
diff --git a/src/unreal32.c b/src/unreal32.c
index c28947428..758ac8008 100644
--- a/src/unreal32.c
+++ b/src/unreal32.c
@@ -794,8 +794,6 @@ void anope_cmd_svskill(char *source, char *user, const char *fmt, ...)
*/
void anope_cmd_svsmode(User * u, int ac, char **av)
{
- alog("ac count %d %s %s", ac, av[0], av[1]);
-
if (ac > 1) {
if (!u || !av[0]) {
return;
diff --git a/version.log b/version.log
index cedd29435..345fd3932 100644
--- a/version.log
+++ b/version.log
@@ -8,10 +8,14 @@
VERSION_MAJOR="1"
VERSION_MINOR="7"
VERSION_PATCH="5"
-VERSION_BUILD="399"
+VERSION_BUILD="400"
# $Log$
#
+# BUILD : 1.7.5 (400)
+# BUGS : N/A
+# NOTES : Removed debug left over from last commit
+#
# BUILD : 1.7.5 (399)
# BUGS : 180, 181
# NOTES : code tidy up, fixes a few items from bug 180 and 181