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+/*
+ *
+ * (C) 2003-2012 Anope Team
+ * Contact us at team@anope.org
+ *
+ * Please read COPYING and README for further details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ *
+ *
+ */
+
+#ifndef SIGNAL_H
+#define SIGNAL_H
+
+#include <signal.h>
+
+#include "sockets.h"
+
+/** Represents a signal handler
+ */
+class Signal : public Pipe
+{
+ static std::vector<Signal *> SignalHandlers;
+ static void SignalHandler(int signal);
+
+ struct sigaction action, old;
+ public:
+ int signal;
+
+ /** Constructor
+ * @param s The signal to listen for
+ */
+ Signal(int s);
+ ~Signal();
+
+ /**
+ * Called when the signal is received.
+ * Note this is not *immediatly* called when the signal is received,
+ * but it is saved and called at a later time when we are not doing something
+ * important. This is always called on the main thread, even on systems that
+ * spawn threads for signals, like Windows.
+ */
+ virtual void OnNotify() = 0;
+};
+
+#endif
+