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-rw-r--r--modules/protocol/unreal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp
index 053e41deb..e2396a115 100644
--- a/modules/protocol/unreal.cpp
+++ b/modules/protocol/unreal.cpp
@@ -127,7 +127,7 @@ void unreal::senders::MessageChannel::Send(Channel* c)
void unreal::senders::Join::Send(User* user, Channel* c, const ChannelStatus* status)
{
- Uplink::Send(Me, "SJOIN", c->creation_time, c->name, user->GetUID());
+ Uplink::Send(Me, "SJOIN", c->creation_time, c->name, "+" + c->GetModes(true, true), user->GetUID());
if (status)
{
/* First save the channel status incase uc->Status == status */