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-rw-r--r--modules/protocol/unreal32.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal32.cpp b/modules/protocol/unreal32.cpp
index 4c0d79ee2..2993580c7 100644
--- a/modules/protocol/unreal32.cpp
+++ b/modules/protocol/unreal32.cpp
@@ -977,7 +977,7 @@ bool ChannelModeFlood::IsValid(const Anope::string &value) const
if (value[0] != ':' && convertTo<unsigned>(value[0] == '*' ? value.substr(1) : value, rest, false) > 0 && rest[0] == ':' && rest.length() > 1 && convertTo<unsigned>(rest.substr(1), rest, false) > 0 && rest.empty())
return true;
}
- catch (const CoreException &) { } // convertTo fail
+ catch (const ConvertException &) { }
/* '['<number><1 letter>[optional: '#'+1 letter],[next..]']'':'<number> */
size_t end_bracket = value.find(']', 1);