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-rw-r--r--src/protocol/unreal31.h124
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diff --git a/src/protocol/unreal31.h b/src/protocol/unreal31.h
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+/* Unreal IRCD 3.1.x functions
+ *
+ * (C) 2003-2008 Anope Team
+ * Contact us at info@anope.org
+ *
+ * Please read COPYING and README for furhter details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ *
+ *
+ */
+
+/*************************************************************************/
+
+#define UMODE_a 0x00000001
+#define UMODE_h 0x00000002
+#define UMODE_i 0x00000004
+#define UMODE_o 0x00000008
+#define UMODE_r 0x00000010
+#define UMODE_w 0x00000020
+#define UMODE_A 0x00000040
+#define UMODE_g 0x80000000
+#define UMODE_x 0x40000000
+
+#define CMODE_i 0x00000001
+#define CMODE_m 0x00000002
+#define CMODE_n 0x00000004
+#define CMODE_p 0x00000008
+#define CMODE_s 0x00000010
+#define CMODE_t 0x00000020
+#define CMODE_k 0x00000040 /* These two used only by ChanServ */
+#define CMODE_l 0x00000080
+#define CMODE_c 0x00000400
+#define CMODE_A 0x00000800
+#define CMODE_H 0x00001000
+#define CMODE_K 0x00002000
+#define CMODE_L 0x00004000
+#define CMODE_O 0x00008000
+#define CMODE_Q 0x00010000
+#define CMODE_S 0x00020000
+#define CMODE_V 0x00040000
+#define CMODE_f 0x00080000
+#define CMODE_G 0x00100000
+#define CMODE_C 0x00200000
+#define CMODE_u 0x00400000
+#define CMODE_z 0x00800000
+#define CMODE_N 0x01000000
+#define CMODE_R 0x00000100 /* Only identified users can join */
+#define CMODE_r 0x00000200 /* Set for all registered channels */
+
+#define DEFAULT_MLOCK CMODE_n | CMODE_t | CMODE_r
+
+void unreal_set_umode(User * user, int ac, char **av);
+void unreal_cmd_svsnoop(char *server, int set);
+void unreal_cmd_remove_akill(char *user, char *host);
+void unreal_cmd_topic(char *whosets, char *chan, char *whosetit, char *topic, time_t when);
+void unreal_cmd_vhost_off(User * u);
+void unreal_cmd_akill(char *user, char *host, char *who, time_t when,time_t expires, char *reason);
+void unreal_cmd_svskill(char *source, char *user, char *buf);
+void unreal_cmd_svsmode(User * u, int ac, char **av);
+void unreal_cmd_372(char *source, char *msg);
+void unreal_cmd_372_error(char *source);
+void unreal_cmd_375(char *source);
+void unreal_cmd_376(char *source);
+void unreal_cmd_nick(char *nick, char *name, char *modes);
+void unreal_cmd_guest_nick(char *nick, char *user, char *host, char *real, char *modes);
+void unreal_cmd_mode(char *source, char *dest, char *buf);
+void unreal_cmd_bot_nick(char *nick, char *user, char *host, char *real, char *modes);
+void unreal_cmd_kick(char *source, char *chan, char *user, char *buf);
+void unreal_cmd_notice_ops(char *source, char *dest, char *buf);
+void unreal_cmd_notice(char *source, char *dest, char *buf);
+void unreal_cmd_notice2(char *source, char *dest, char *msg);
+void unreal_cmd_privmsg(char *source, char *dest, char *buf);
+void unreal_cmd_privmsg2(char *source, char *dest, char *msg);
+void unreal_cmd_serv_notice(char *source, char *dest, char *msg);
+void unreal_cmd_serv_privmsg(char *source, char *dest, char *msg);
+void unreal_cmd_bot_chan_mode(char *nick, char *chan);
+void unreal_cmd_351(char *source);
+void unreal_cmd_quit(char *source, char *buf);
+void unreal_cmd_pong(char *servname, char *who);
+void unreal_cmd_join(char *user, char *channel, time_t chantime);
+void unreal_cmd_unsqline(char *user);
+void unreal_cmd_invite(char *source, char *chan, char *nick);
+void unreal_cmd_part(char *nick, char *chan, char *buf);
+void unreal_cmd_391(char *source, char *timestr);
+void unreal_cmd_250(char *buf);
+void unreal_cmd_307(char *buf);
+void unreal_cmd_311(char *buf);
+void unreal_cmd_312(char *buf);
+void unreal_cmd_317(char *buf);
+void unreal_cmd_219(char *source, char *letter);
+void unreal_cmd_401(char *source, char *who);
+void unreal_cmd_318(char *source, char *who);
+void unreal_cmd_242(char *buf);
+void unreal_cmd_243(char *buf);
+void unreal_cmd_211(char *buf);
+void unreal_cmd_global(char *source, char *buf);
+void unreal_cmd_global_legacy(char *source, char *fmt);
+void unreal_cmd_sqline(char *mask, char *reason);
+void unreal_cmd_squit(char *servname, char *message);
+void unreal_cmd_svso(char *source, char *nick, char *flag);
+void unreal_cmd_chg_nick(char *oldnick, char *newnick);
+void unreal_cmd_svsnick(char *source, char *guest, time_t when);
+void unreal_cmd_vhost_on(char *nick, char *vIdent, char *vhost);
+void unreal_cmd_connect(int servernum);
+void unreal_cmd_svshold(char *nick);
+void unreal_cmd_release_svshold(char *nick);
+void unreal_cmd_unsgline(char *mask);
+void unreal_cmd_unszline(char *mask);
+void unreal_cmd_szline(char *mask, char *reason, char *whom);
+void unreal_cmd_sgline(char *mask, char *reason);
+void unreal_cmd_unban(char *name, char *nick);
+void unreal_cmd_svsmode_chan(char *name, char *mode, char *nick);
+void unreal_cmd_svid_umode(char *nick, time_t ts);
+void unreal_cmd_nc_change(User * u);
+void unreal_cmd_svid_umode2(User * u, char *ts);
+void unreal_cmd_svid_umode3(User * u, char *ts);
+void unreal_cmd_eob();
+int unreal_flood_mode_check(char *value);
+void unreal_cmd_jupe(char *jserver, char *who, char *reason);
+int unreal_valid_nick(char *nick);
+void unreal_cmd_ctcp(char *source, char *dest, char *buf);
+