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path: root/include/services.h
AgeCommit message (Expand)Author
2010-09-17Rejig of some of the socket stuff. Fixed marking sockets as nonblocking on Wi...Adam
2010-09-17Connect using nonblocking socketsAdam
2010-09-16Fixed Anope::CurTime to really work, and made ChanServ timers allow using the...Adam
2010-09-15Rewrote all of the topic code, fixes a few topic related problems on some old...Adam
2010-09-10Added Anope::CurTime to keep us from calling time() everywhereAdam
2010-09-10Fixed bug #1187 - Fixed releasing enforcer clients on TS6 IRCdsAdam
2010-09-09Added an asynchronous DNS system and m_dnsbl, which checks clients against DN...Adam
2010-09-01Only look up session exceptions if the user exceeds the session limit, really...Adam
2010-08-28Properly store our clients internal channel status's and burst them if needed.Adam
2010-08-28Changed Channel's BanData C-style linked list to std::list, got rid of shadow...Naram Qashat
2010-08-28Clean up some of the old now unused IRCDVar struct vars, and made the logchan...Adam
2010-08-27Added a new logging systemAdam
2010-08-22Added a classbase for the major classes, makes dynamic_reference invalidation...Adam
2010-08-21Made Anope keep track of channels its clients are in if it splits from its up...Adam
2010-08-15Rewrote the MySQL API to use threads. This acts similar to before, but is fas...Adam
2010-08-02Added Italics support to the BotSev kickerslethality
2010-08-01Set the correct bs default flags on new channelsAdam
2010-07-29Used std::list for ignore's IgnoreData instead of using the old C-style doubl...Naram Qashat
2010-07-29Rewrote the hashing systems to properly handle the new Anope::strings which w...Adam
2010-07-29Made all of IRCDProto use const pointers, with the exception of SendVhostDel ...Naram Qashat
2010-07-27Removed some assertions, replaced with throwing CoreExceptionsAdam
2010-07-27Added debug_cast which uses dynamic_cast on debug builds, and static_cast on ...Adam
2010-07-26Trying to make things a little more const-safe, a work in progress but this i...Naram Qashat
2010-07-25Some windows fixes caused by the last commitAdam
2010-07-25Epic commit to replace most of the strings in Anope with a single Anope::stri...Naram Qashat
2010-07-09No need to allocate the numberlist callback classes with newAdam
2010-07-08Added an epoll socket engineAdam
2010-06-28Fix version system so it doesn't cause the entire build tree to get rebuilt j...Naram Qashat
2010-06-27Made Anope track its own clients internally as if they were real usersAdam
2010-06-26Made the flags class take an optional size argAdam
2010-06-25Changed the versioning system to use gitAdam
2010-06-22moved FindMessage() into the Anope classDukePyrolator
2010-06-20Fixed Windows buildAdam
2010-06-20The first of a few "CBX OCDing over code style" commits, focusing on include/...Naram Qashat
2010-06-18Added in a subcommand system and switched ns_set and ns_saset to use itAdam
2010-06-18Made NumberList take an arg to determin if it should pass numbers in descendi...Adam
2010-06-18Burned slist, rewrote operservs XLine codeAdam
2010-06-18Added a founder access level used to determin who is a channel founder. This ...Adam
2010-06-18Removed process_numlist and having to mark everything as "in use" and constan...Adam
2010-06-18Fixed cmake build, removed version_flags it is no longer need, removed old un...Adam
2010-06-18Rewrote the hashing system to use std::tr1::unordered_mapAdam
2010-06-18Allow attaching metadata to nickrequests and storing it in the databases and ...Adam
2010-06-18Rewrote the mail system to use threadingAdam
2010-06-18Removed old config.h and moved configreader.h to config.hAdam
2010-06-18Renamed the init_module function to AnopeInit - Some systems have an init_mod...Adam
2010-06-18Merged branch threadingengine with master - Added a threading engineAdam
2010-06-18Rewrote all of the server handling codeAdam
2010-06-16Minor edits to fix compile errors/warnings with clang and a small compile war...cyberbotx
2010-06-03Added inspircd2.0 protocol module, moved usermode +r unsetting on nick change...Adam-
2010-06-03Use pongs to determine when servers are done syncing in Unreal, fixes a probl...Adam-