| Age | Commit message (Collapse) | Author |
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in memory, which does weird things.
For fun different ircds implement this differently (Unreal compares
timestamps, TS6 compares timestamps and user username/host), and whether
or not we get a kill for our user also varies, so just kill everyone.
This can't really happen anyway with properly set qlines, only if
services haven't yet set the qlines, or possibly in a bot add/nick
user introduce race, or with enforcers, which not many ircds require.
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sessions closed when a Mechanism is unloaded
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name instead of nick alias
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find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-20.. Anope Team/-2014 Anope Team/i' {} \;
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under us while we are running
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confusing. Also fix cs_mode config
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Keep track of what user modes are oper only/server only/etc
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Completely modularize more features like bs_kick, entrymsg, log, mode, etc. Move fantasy to its own module. Move greet to its own module.
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user ctor to ease handling users who connect already identified
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are run if they are not implemented per module
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more stuff out of the core to the proper modules.
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startup & dropping empty channels
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configuration directives to the actual modules they are used in.
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Mark our modules as VENDOR and allow modules to have multple types.
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