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path: root/modules/protocol/unreal.cpp
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2017-10-08Remove 2 day xline capAdam
2017-10-08Fix some compiler warningsAdam
2017-10-07No longer expose c->ci and ci->cAdam
2017-10-07unreal: send empty sjoin for MessageChannelAdam
2017-10-07unreal: send channel modes in sjoinAdam
2017-04-20Merge commit '8656b65e392e8d26de218bf372da949c3a00d8d4'Adam
2017-04-20Merge commit 'a4f7d847abdde8f070a201417a456067d3beb4a1'Adam
2017-03-19Get rid of relying on if(this) in WhoSends()Adam
2017-01-23Make log system use newer format stringsAdam
Also allow log messages to be translatable
2017-01-16Update copyright to 2017.Robby
This was done with: find docs/ include/ language/ modules/ src/ *.* Config -exec sed -i 's/-20.. Anope Team/-2017 Anope Team/i' {} \; Added missing copyright headers to files that didn't have it yet.
2016-12-17Split ircdproto send functions out into separate servicesAdam
This makes it easier to see which send functions a protocol module implements as they are all explicitly registered by the module, and avoids the problem of subtly breaking other protocol modules when using inheritance. Also split the old "core" send implementations out into a module, and the TS6 ID generator
2016-12-08Export protocol implementations into protocol module headersAdam
2016-12-06Remove many more old C style format strings in the protocol functionsAdam
2016-12-01Split more protocol module message handler declarations into module headersAdam
2016-11-25Rename most ext fields names to be consistent with everything else, add ↵Adam
accessors for many
2016-10-07Add/fix various checks on source user existing in the protocol modulesAdam
2016-10-07Move core message handles to protocol/rfc1459Adam
2016-10-02Send vident/vhost in SVSLOGIN with SASLZoddo
2016-09-30unreal: use uid for chghostAdam
2016-09-28Forward port various Unreal4 things, drop Unreal3 supportAdam
2016-09-23Remove rfc1459 message framing everywhereAdam
2016-07-31Update license headers and copyrights on all source filesAdam
2016-07-28Allow serializable fields to use storage in the respective objects.Adam
Split service management code nito a proper servicemanager. Make service references managed instead of lazy lookup. Also made events and serializable use service manager instead of their respective systems for management
2016-07-23Add/fix various checks on source user existing in the protocol modulesAdam
2016-04-10Send vident/vhost in SVSLOGIN with SASLZoddo
Only charybdis seems to support that for the moment.
2016-01-28Update copyright to 2016. This was done with:Robby
find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-20.. Anope Team/-2014 Anope Team/i' {} \; Added missing copyright headers to files that didn't have it yet. Fixed some whitespace and blank lines along the way.
2015-12-31Rename haader file names to be consistent with module namesAdam
2015-10-27Merge branch '2.0' into 2.1Adam
2015-09-06Allow configuring modesAdam
2015-07-08Fix a ton of typos.Peter Powell
2015-06-29#1643 Umode +I is oper only on UnrealAdam
2015-01-28More properly track topic change sources and allow users with access to ↵Adam
change topics through topiclock
2015-01-05Merge branch '2.0' into 2.1Adam
Conflicts: CMakeLists.txt include/modules.h include/serialize.h modules/commands/bs_assign.cpp modules/commands/bs_badwords.cpp modules/commands/bs_bot.cpp modules/commands/bs_control.cpp modules/commands/bs_kick.cpp modules/commands/cs_access.cpp modules/commands/cs_akick.cpp modules/commands/cs_drop.cpp modules/commands/cs_entrymsg.cpp modules/commands/cs_flags.cpp modules/commands/cs_info.cpp modules/commands/cs_invite.cpp modules/commands/cs_kick.cpp modules/commands/cs_mode.cpp modules/commands/cs_register.cpp modules/commands/cs_seen.cpp modules/commands/cs_set.cpp modules/commands/cs_suspend.cpp modules/commands/cs_topic.cpp modules/commands/cs_unban.cpp modules/commands/cs_xop.cpp modules/commands/hs_del.cpp modules/commands/hs_list.cpp modules/commands/hs_request.cpp modules/commands/ms_ignore.cpp modules/commands/ms_send.cpp modules/commands/ns_recover.cpp modules/commands/ns_register.cpp modules/commands/ns_suspend.cpp modules/commands/os_dns.cpp modules/commands/os_noop.cpp modules/commands/os_oper.cpp modules/commands/os_session.cpp modules/database/db_sql_live.cpp modules/encryption/enc_bcrypt.cpp modules/extra/m_ldap_authentication.cpp modules/extra/m_ldap_oper.cpp modules/fantasy.cpp modules/m_dnsbl.cpp modules/m_sasl.cpp modules/protocol/hybrid.cpp modules/protocol/inspircd20.cpp modules/protocol/unreal.cpp modules/pseudoclients/chanserv.cpp modules/pseudoclients/nickserv.cpp modules/webcpanel/pages/chanserv/access.cpp modules/webcpanel/webcpanel.cpp modules/webcpanel/webcpanel.h src/command.cpp src/messages.cpp src/modulemanager.cpp src/regchannel.cpp src/serialize.cpp
2014-12-10Use a triat class for event names instead of having to manually give them ↵Adam
places, which is much less error prone
2014-11-24Rewrite serializable to have field level granularityAdam
Represent serializable objects in a digraph, and as a result made most object relationships implicitly defined, and use the graph to trace references between objects to determine relationships. Edges may also be marked as having a dependency of the object they point to, which allows for automatic cleanup and deletion of most objects when no longer needed. Additionally, this allows not having to require in-memory copies of everything when using external databases. db_sql has been rewritten for this and now always requires a database to function. db_sql with MySQL now requires InnoDB to make use of transactions and foreign key constraints.
2014-10-14Fix module event prioritization which was broken with the newerAdam
auto-attach event stuff. Also remove logically dead code from os_defcon, and make os_defcon akill similar masks to os_session when enforcing session akills. Fixes #1618 which relies on os_session to be prioritized before os_defcon.
2014-07-26Use ts version of services stamp when the account is unconfirmed on Unreal ↵Adam
as 3.2.10.4 has changed thie behavior
2014-06-23Merge branch '2.0' into 2.1Adam
Conflicts: cmake/Anope.cmake cmake/FindGettext.cmake include/access.h include/messages.h include/modes.h include/modules.h include/users.h modules/CMakeLists.txt modules/commands/bs_bot.cpp modules/commands/cs_access.cpp modules/commands/cs_ban.cpp modules/commands/cs_clone.cpp modules/commands/cs_flags.cpp modules/commands/cs_info.cpp modules/commands/cs_list.cpp modules/commands/cs_log.cpp modules/commands/cs_mode.cpp modules/commands/cs_status.cpp modules/commands/cs_suspend.cpp modules/commands/cs_updown.cpp modules/commands/cs_xop.cpp modules/commands/ms_check.cpp modules/commands/ns_access.cpp modules/commands/ns_cert.cpp modules/commands/ns_group.cpp modules/commands/ns_register.cpp modules/commands/ns_set.cpp modules/commands/ns_suspend.cpp modules/commands/os_session.cpp modules/commands/os_svs.cpp modules/extra/m_ldap_authentication.cpp modules/extra/m_regex_pcre.cpp modules/extra/m_sql_authentication.cpp modules/extra/stats/m_chanstats.cpp modules/protocol/bahamut.cpp modules/protocol/hybrid.cpp modules/protocol/inspircd12.cpp modules/protocol/inspircd20.cpp modules/protocol/unreal.cpp modules/pseudoclients/chanserv.cpp modules/pseudoclients/chanserv/channel.cpp modules/pseudoclients/nickserv/nickserv.cpp modules/webcpanel/pages/chanserv/access.cpp src/access.cpp src/bots.cpp src/channels.cpp src/language.cpp src/modes.cpp src/modulemanager.cpp src/process.cpp src/users.cpp src/version.sh
2014-06-09Track SVSKILL on unrealAdam
2014-05-28Move most of the core pseudoclient logic to modulesAdam
2014-05-21Core prep for p10 stuffAdam
2014-05-13Sanitize nuh masks more to prevent the other side from rewriting them, which ↵Adam
screws with our internal tracking of them
2014-04-25Add "virtual mode" supportAdam
This allows fully tracking extbans and other modes set by a different underlying mode, such as InspIRCd's namedmodes Add two configuration options to cs_ban to configure which mode is set and whether or not to kick banned users. Add default "mute" fantasy command to botserv.example.conf
2014-04-20New event systemAdam
2014-04-01Require cmake 2.8 and C++11 supportAdam
2014-02-27Handle nick collisions somewhat instead of blindly overwriting the nicksAdam
in memory, which does weird things. For fun different ircds implement this differently (Unreal compares timestamps, TS6 compares timestamps and user username/host), and whether or not we get a kill for our user also varies, so just kill everyone. This can't really happen anyway with properly set qlines, only if services haven't yet set the qlines, or possibly in a bot add/nick user introduce race, or with enforcers, which not many ircds require.
2014-02-14sasl.h, m_sasl.cpp: Add RemoveSession(), DeleteSessions(), and have active ↵Daniel Vassdal
sessions closed when a Mechanism is unloaded
2014-02-12Add SASL EXTERNAL support. Thanks to ShutterQuick for fixing and testing.Adam
2014-01-31protocol/(inspircd12/unreal/charybdis): Have SASL login in on the account ↵Daniel Vassdal
name instead of nick alias
2014-01-25Fix setname handler on unrealAdam