Age | Commit message (Collapse) | Author |
|
be specified at runtime
|
|
|
|
startup
|
|
default messages for very standard things (KICK etc)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the list being destructed before members in it
|
|
|
|
module.
|
|
|
|
queries incorrectly
|
|
support for binary sockets, and cleaned up the asynch connect/accept code
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows naming commands and having spaces within command names.
|
|
|
|
not sleep(), enable usage of non-blocking connect() and default all sockets to non blocking mode. Some cleanup to m_ssl and some cleanup to main.cpp.
|
|
accounts to LDAP, removed some unnecessary OnPre events and fixed unloading all modules
|
|
unnecessary
|
|
|
|
|
|
|
|
|
|
unnecessarily rebuilding on every make
|
|
|
|
ns_resetpass allow remote-id to get past things such as kill immed.
|
|
|
|
|
|
|
|
|
|
tree from STL's unordered_map, which was giving horrible performance.
|
|
and fixed a potential crash from rehashing while sending mail
|
|
|
|
binary dir
|
|
opened with append not truncate
|
|
This allows modules (xmlrpc) to create and accept SSL connections.
Also fixed unloading m_mysql at certain times and made the threading
engine always work correctly on Windows.
|
|
the channels botserv bot instead of only ChanServ
|
|
updated example.conf
|
|
|
|
DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
|