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Anope Internal Events
---------------------

1) Intro
2) Using Events

1) Introduction to Internal Events

    Internal Events are setup to give module developers more information
    about what the core is doing at different times. This information can
    be as complex as data we are feeding to the uplink, to simple triggered
    events such as the databases being saved. 

    Additionally there is a module included with the core
    which can  provide some clue as to how to use the code in your modules.
    The rest of this document assumes that you are used to writing modules.

2) Using Events

    Anope is told about modules wanting to hook to events by the function
    ModuleManager::Attach(EventName, Module*);, eg:

    ModuleManager::Attach(I_OnJoinChannel, this);

    You can also specifcy an array of events:

    Implementation i[] = { I_OnJoinChannel, I_OnPartChannel };
    ModuleManager::Attach(i, this, 2);
    Where 2 is the number of events in the list

    You must then overload these functions in your main modules class.
    The full list of functions and parameters are in modules.h. In this
    case, you would be overloading OnJoinChannel() and OnPartChannel() like so:

    void OnJoinChannel(User *u, Channel *c) { }
    void OnPartChannel(User *u, Channel *c) { }

    Some of these events can be used to prevent or allow things to happen that
    would normally not be allowed or denied. You can also use ModuleManager
    (not explained here) to set control which order the modules are queried
    (when multiple modules hook to the same event).