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/*
* Copyright (C) 2008-2011 Robin Burchell <w00t@inspircd.org>
* Copyright (C) 2008-2011 Anope Team <team@anope.org>
*
* Please read COPYING and README for further details.
*/
#ifndef BOTS_H
#define BOTS_H
class BotInfo;
extern CoreExport Anope::insensitive_map<BotInfo *> BotListByNick;
extern CoreExport Anope::map<BotInfo *> BotListByUID;
typedef Anope::insensitive_map<BotInfo *> botinfo_map;
/** Flags settable on a bot
*/
enum BotFlag
{
BI_BEGIN,
/* This bot is a core bot. NickServ, ChanServ, etc */
BI_CORE,
/* This bot can only be assigned by IRCops */
BI_PRIVATE,
/* This bot is defined in the config */
BI_CONF,
BI_END
};
static const Anope::string BotFlagString[] = { "BEGIN", "CORE", "PRIVATE", "CONF", "" };
class CoreExport BotInfo : public User, public Flags<BotFlag, BI_END>, public Serializable
{
public:
uint32_t chancount;
time_t created; /* Birth date ;) */
time_t lastmsg; /* Last time we said something */
typedef Anope::insensitive_map<CommandInfo> command_map;
command_map commands; /* Commands, actual name to service name */
Anope::string botmodes; /* Modes the bot should have as configured in service:modes */
std::vector<Anope::string> botchannels; /* Channels the bot should be in as configured in service:channels */
bool introduced; /* Whether or not this bot is introduced */
/** Create a new bot.
* @param nick The nickname to assign to the bot.
* @param user The ident to give the bot.
* @param host The hostname to give the bot.
* @param real The realname to give the bot.
* @param bmodes The modes to give the bot.
*/
BotInfo(const Anope::string &nick, const Anope::string &user = "", const Anope::string &host = "", const Anope::string &real = "", const Anope::string &bmodes = "");
/** Destroy a bot, clearing up appropriately.
*/
virtual ~BotInfo();
Anope::string serialize_name() const;
serialized_data serialize();
static void unserialize(serialized_data &);
void GenerateUID();
/** Change the nickname for the bot.
* @param newnick The nick to change to
*/
void SetNewNick(const Anope::string &newnick);
/** Rejoins all channels that this bot is assigned to.
* Used on /kill, rename, etc.
*/
void RejoinAll();
/** Assign this bot to a given channel, removing the existing assigned bot if one exists.
* @param u The user assigning the bot, or NULL
* @param ci The channel registration to assign the bot to.
*/
void Assign(User *u, ChannelInfo *ci);
/** Remove this bot from a given channel.
* @param u The user requesting the unassign, or NULL.
* @param ci The channel registration to remove the bot from.
*/
void UnAssign(User *u, ChannelInfo *ci);
/** Join this bot to a channel
* @param c The channel
* @param status The status the bot should have on the channel
*/
void Join(Channel *c, ChannelStatus *status = NULL);
/** Join this bot to a channel
* @param chname The channel name
* @param status The status the bot should have on the channel
*/
void Join(const Anope::string &chname, ChannelStatus *status = NULL);
/** Part this bot from a channel
* @param c The channel
* @param reason The reason we're parting
*/
void Part(Channel *c, const Anope::string &reason = "");
/** Called when a user messages this bot
* @param u The user
* @param message The users' message
*/
virtual void OnMessage(User *u, const Anope::string &message);
/** Link a command name to a command in services
* @param cname The command name
* @param sname The service name
* @param permission Permission required to execute the command, if any
*/
void SetCommand(const Anope::string &cname, const Anope::string &sname, const Anope::string &permission = "");
/** Get command info for a command
* @param cname The command name
* @return A struct containing service name and permission
*/
CommandInfo *GetCommand(const Anope::string &cname);
};
#endif // BOTS_H
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