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#ifndef SERVERS_H
#define SERVERS_H
/* Anope */
extern CoreExport Server *Me;
extern CoreExport void CapabParse(int ac, const char **av);
extern CoreExport void do_server(const Anope::string &source, const Anope::string &servername, unsigned int hops, const Anope::string &descript, const Anope::string &numeric);
extern CoreExport void do_squit(const Anope::string &source, int ac, const char **av);
extern CoreExport const char *ts6_uid_retrieve();
extern CoreExport const char *ts6_sid_retrieve();
/* Types of capab
*/
enum CapabType
{
CAPAB_BEGIN,
CAPAB_NOQUIT,
CAPAB_TSMODE,
CAPAB_UNCONNECT,
CAPAB_NICKIP,
CAPAB_NSJOIN,
CAPAB_ZIP,
CAPAB_BURST,
CAPAB_TS3,
CAPAB_TS5,
CAPAB_DKEY,
CAPAB_DOZIP,
CAPAB_DODKEY,
CAPAB_QS,
CAPAB_SCS,
CAPAB_PT4,
CAPAB_UID,
CAPAB_KNOCK,
CAPAB_CLIENT,
CAPAB_IPV6,
CAPAB_SSJ5,
CAPAB_SN2,
CAPAB_VHOST,
CAPAB_TOKEN,
CAPAB_SSJ3,
CAPAB_NICK2,
CAPAB_VL,
CAPAB_TLKEXT,
CAPAB_CHANMODE,
CAPAB_SJB64,
CAPAB_NICKCHARS,
CAPAB_END
};
/* CAPAB stuffs */
struct CapabInfo
{
Anope::string Token;
CapabType Flag;
};
extern CoreExport Flags<CapabType, CAPAB_END> Capab;
extern CoreExport CapabInfo Capab_Info[];
/** Flags set on servers
*/
enum ServerFlag
{
SERVER_NONE,
/* Server is syncing */
SERVER_SYNCING,
/* This server was juped */
SERVER_JUPED
};
/** Class representing a server
*/
class CoreExport Server : public virtual Base, public Flags<ServerFlag>
{
private:
/* Server name */
Anope::string Name;
/* Hops between services and server */
unsigned int Hops;
/* Server description */
Anope::string Description;
/* Server ID */
Anope::string SID;
/* Links for this server */
std::vector<Server *> Links;
/* Uplink for this server */
Server *UplinkServer;
/* Reason this server was quit */
Anope::string QReason;
public:
/** Constructor
* @param uplink The uplink this server is from, is only NULL when creating Me
* @param name The server name
* @param hops Hops from services server
* @param description Server rdescription
* @param sid Server sid/numeric
* @param flag An optional server flag
*/
Server(Server *uplink, const Anope::string &name, unsigned hops, const Anope::string &description, const Anope::string &sid, ServerFlag flag = SERVER_NONE);
/** Destructor
*/
~Server();
/** Delete this server with a reason
* @param reason The reason
*/
void Delete(const Anope::string &reason);
/** Get the name for this server
* @return The name
*/
const Anope::string &GetName() const;
/** Get the number of hops this server is from services
* @return Number of hops
*/
unsigned GetHops() const;
/** Set the server description
* @param desc The new description
*/
void SetDescription(const Anope::string &desc);
/** Get the server description
* @return The server description
*/
const Anope::string &GetDescription() const;
/** Get the server numeric/SID
* @return The numeric/SID
*/
const Anope::string &GetSID() const;
/** Get the list of links this server has, or NULL if it has none
* @return A list of servers
*/
const std::vector<Server *> &GetLinks() const;
/** Get the uplink server for this server, if this is our uplink will be Me
* @return The servers uplink
*/
Server *GetUplink();
/** Adds a link to this server
* @param s The linking server
*/
void AddLink(Server *s);
/** Delinks a server from this server
* @param s The server
*/
void DelLink(Server *s);
/** Remove all links from this server
*/
void ClearLinks();
/** Finish syncing this server and optionally all links to it
* @param SyncLinks True to sync the links for this server too (if any)
*/
void Sync(bool SyncLinks);
/** Check if this server is synced
* @return true or false
*/
bool IsSynced() const;
/** Check if this server is ULined
* @return true or false
*/
bool IsULined() const;
/** Find a server
* @param name The name or SID/numeric
* @param s The server list to search for this server on, defaults to our Uplink
* @return The server
*/
static Server *Find(const Anope::string &name, Server *s = NULL);
};
#endif // SERVERS_H
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