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/*
*
* (C) 2003-2025 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#pragma once
#include "sockets.h"
#include "protocol.h"
#include "servers.h"
namespace Uplink
{
extern void Connect();
extern CoreExport void SendInternal(const Anope::map<Anope::string> &, const MessageSource &, const Anope::string &, const std::vector<Anope::string> &);
template<typename... Args>
void Send(const Anope::map<Anope::string> &tags, const MessageSource &source, const Anope::string &command, Args &&...args)
{
SendInternal(tags, source, command, { Anope::ToString(args)... });
}
template<typename... Args>
void Send(const Anope::map<Anope::string> &tags, const Anope::string &command, Args &&...args)
{
SendInternal(tags, Me, command, { Anope::ToString(args)... });
}
template<typename... Args>
void Send(const MessageSource &source, const Anope::string &command, Args &&...args)
{
SendInternal({}, source, command, { Anope::ToString(args)... });
}
template<typename... Args>
void Send(const Anope::string &command, Args &&...args)
{
SendInternal({}, Me, command, { Anope::ToString(args)... });
}
}
/* This is the socket to our uplink */
class UplinkSocket final
: public ConnectionSocket
, public BufferedSocket
{
public:
bool error;
UplinkSocket();
~UplinkSocket();
bool ProcessRead() override;
void OnConnect() override;
void OnError(const Anope::string &) override;
};
extern CoreExport UplinkSocket *UplinkSock;
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