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/* NickServ core functions
*
* (C) 2003-2011 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
/*************************************************************************/
#include "module.h"
class CommandNSSetGreet : public Command
{
public:
CommandNSSetGreet(Module *creator, const Anope::string &sname = "nickserv/set/greet", size_t min = 0) : Command(creator, sname, min, min + 1)
{
this->SetDesc(_("Associate a greet message with your nickname"));
this->SetSyntax(_("\037message\037"));
}
void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m)
{
NickAlias *na = findnick(user);
if (!na)
{
source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
return;
}
NickCore *nc = na->nc;
if (!param.empty())
{
nc->greet = param;
source.Reply(_("Greet message for \002%s\002 changed to \002%s\002."), nc->display.c_str(), nc->greet.c_str());
}
else
{
nc->greet.clear();
source.Reply(_("Greet message for \002%s\002 unset."), nc->display.c_str());
}
return;
}
void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
{
this->Run(source, source.u->Account()->display, params.size() > 0 ? params[0] : "");
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Makes the given message the greet of your nickname, that\n"
"will be displayed when joining a channel that has GREET\n"
"option enabled, provided that you have the necessary \n"
"access on it."));
return true;
}
};
class CommandNSSASetGreet : public CommandNSSetGreet
{
public:
CommandNSSASetGreet(Module *creator) : CommandNSSetGreet(creator, "nickserv/saset/greet", 1)
{
this->ClearSyntax();
this->SetSyntax(_("\037nickname\037 \037message\037"));
}
void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
{
this->Run(source, params[0], params.size() > 1 ? params[1] : "");
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Makes the given message the greet of the nickname, that\n"
"will be displayed when joining a channel that has GREET\n"
"option enabled, provided that the user has the necessary \n"
"access on it."));
return true;
}
};
class NSSetGreet : public Module
{
CommandNSSetGreet commandnssetgreet;
CommandNSSASetGreet commandnssasetgreet;
public:
NSSetGreet(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE),
commandnssetgreet(this), commandnssasetgreet(this)
{
this->SetAuthor("Anope");
ModuleManager::RegisterService(&commandnssetgreet);
ModuleManager::RegisterService(&commandnssasetgreet);
}
};
MODULE_INIT(NSSetGreet)
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