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/* NickServ core functions
*
* (C) 2003-2011 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
/*************************************************************************/
#include "module.h"
class CommandNSSetLanguage : public Command
{
public:
CommandNSSetLanguage(Module *creator, const Anope::string &sname = "nickserv/set/language", size_t min = 1) : Command(creator, sname, min, min + 1)
{
this->SetDesc(_("Set the language Services will use when messaging you"));
this->SetSyntax(_("\037language\037"));
}
void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m)
{
NickAlias *na = findnick(user);
if (!na)
{
source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
return;
}
NickCore *nc = na->nc;
for (unsigned j = 0; j < languages.size(); ++j)
{
if (param == "en" || languages[j] == param)
break;
else if (j + 1 == languages.size())
{
this->OnSyntaxError(source, "");
return;
}
}
nc->language = param != "en" ? param : "";
source.Reply(_("Language changed to \002English\002."));
return;
}
void Execute(CommandSource &source, const std::vector<Anope::string> ¶m)
{
this->Run(source, source.u->Account()->display, param[0]);
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Changes the language Services uses when sending messages to\n"
"you (for example, when responding to a command you send).\n"
"\037language\037 should be chosen from the following list of\n"
"supported languages:"));
source.Reply(" en (English)");
for (unsigned j = 0; j < languages.size(); ++j)
{
const Anope::string &langname = anope_gettext(languages[j].c_str(), _("English"));
if (langname == "English")
continue;
source.Reply(" %s (%s)", languages[j].c_str(), langname.c_str());
}
return true;
}
};
class CommandNSSASetLanguage : public CommandNSSetLanguage
{
public:
CommandNSSASetLanguage(Module *creator) : CommandNSSetLanguage(creator, "nickserv/saset/language", 2)
{
this->ClearSyntax();
this->SetSyntax(_("\037nickname\037 \037language\037"));
}
void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
{
this->Run(source, params[0], params[1]);
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Changes the language Services uses when sending messages to\n"
"the given user (for example, when responding to a command they send).\n"
"\037language\037 should be chosen from the following list of\n"
"supported languages:"));
source.Reply(" en (English)");
for (unsigned j = 0; j < languages.size(); ++j)
{
const Anope::string &langname = anope_gettext(languages[j].c_str(), _("English"));
if (langname == "English")
continue;
source.Reply(" %s (%s)", languages[j].c_str(), langname.c_str());
}
return true;
}
};
class NSSetLanguage : public Module
{
CommandNSSetLanguage commandnssetlanguage;
CommandNSSASetLanguage commandnssasetlanguage;
public:
NSSetLanguage(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE),
commandnssetlanguage(this), commandnssasetlanguage(this)
{
this->SetAuthor("Anope");
ModuleManager::RegisterService(&commandnssetlanguage);
ModuleManager::RegisterService(&commandnssasetlanguage);
}
};
MODULE_INIT(NSSetLanguage)
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