1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/* NickServ core functions
*
* (C) 2003-2011 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
/*************************************************************************/
#include "module.h"
class CommandNSSetLanguage : public Command
{
public:
CommandNSSetLanguage(const Anope::string &spermission = "") : Command("LANGUAGE", 2, 2, spermission)
{
this->SetDesc(_("Set the language Services will use when messaging you"));
}
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
{
NickAlias *na = findnick(params[0]);
if (!na)
throw CoreException("NULL na in CommandNSSetLanguage");
NickCore *nc = na->nc;
Anope::string param = params[1];
for (unsigned j = 0; j < languages.size(); ++j)
{
if (param == "en" || languages[j] == param)
break;
else if (j + 1 == languages.size())
{
this->OnSyntaxError(source, "");
return MOD_CONT;
}
}
nc->language = param != "en" ? param : "";
PopLanguage();
PushLanguage("anope", nc->language);
source.Reply(_("Language changed to \002English\002."));
return MOD_CONT;
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
source.Reply(_("Syntax: \002SET LANGUAGE \037language\037\002\n"
" \n"
"Changes the language Services uses when sending messages to\n"
"you (for example, when responding to a command you send).\n"
"\037language\037 should be chosen from the following list of\n"
"supported languages:"));
source.Reply(" en (English)");
for (unsigned j = 0; j < languages.size(); ++j)
{
PushLanguage("anope", languages[j]);
const Anope::string &langname = _("English");
PopLanguage();
if (langname == "English")
continue;
source.Reply(" %s (%s)", languages[j].c_str(), langname.c_str());
}
return true;
}
void OnSyntaxError(CommandSource &source, const Anope::string &)
{
SyntaxError(source, "SET LANGUAGE", _("SET LANGUAGE \037language\037"));
}
};
class CommandNSSASetLanguage : public CommandNSSetLanguage
{
public:
CommandNSSASetLanguage() : CommandNSSetLanguage("nickserv/saset/language")
{
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
source.Reply(_("Syntax: \002SET LANGUAGE \037language\037\002\n"
" \n"
"Changes the language Services uses when sending messages to\n"
"you (for example, when responding to a command you send).\n"
"\037language\037 should be chosen from the following list of\n"
"supported languages:"));
return true;
}
void OnSyntaxError(CommandSource &source, const Anope::string &)
{
SyntaxError(source, "SASET LANGUAGE", _("SASET \037nickname\037 LANGUAGE \037number\037"));
}
};
class NSSetLanguage : public Module
{
CommandNSSetLanguage commandnssetlanguage;
CommandNSSASetLanguage commandnssasetlanguage;
public:
NSSetLanguage(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
this->SetAuthor("Anope");
this->SetType(CORE);
Command *c = FindCommand(NickServ, "SET");
if (c)
c->AddSubcommand(this, &commandnssetlanguage);
c = FindCommand(NickServ, "SASET");
if (c)
c->AddSubcommand(this, &commandnssasetlanguage);
}
~NSSetLanguage()
{
Command *c = FindCommand(NickServ, "SET");
if (c)
c->DelSubcommand(&commandnssetlanguage);
c = FindCommand(NickServ, "SASET");
if (c)
c->DelSubcommand(&commandnssasetlanguage);
}
};
MODULE_INIT(NSSetLanguage)
|