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/* Global core functions
*
* (C) 2003-2024 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#include "module.h"
class CommandGLServer final
: public Command
{
private:
ServiceReference<GlobalService> global;
BotInfo *GetSender(CommandSource &source)
{
Reference<BotInfo> sender;
if (global)
sender = global->GetDefaultSender();
if (!sender)
sender = source.service;
return sender;
}
public:
CommandGLServer(Module *creator)
: Command(creator, "global/server", 1, 2)
, global("GlobalService", "Global")
{
this->SetDesc(_("Send a message to all users on a server"));
this->SetSyntax(_("\037server\037 [\037message\037]"));
}
void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms) override
{
if (!global)
{
source.Reply(SERVICE_UNAVAILABLE, source.service->nick.c_str());
return;
}
auto *server = Server::Find(params[0]);
if (!server || server == Me || server->IsJuped())
{
source.Reply(_("Server \002%s\002 is not linked to the network."), params[0].c_str());
return;
}
auto queuesize = global->CountQueue(source.nc);
if (!queuesize && params.size() < 2)
{
source.Reply(GLOBAL_NO_MESSAGE);
return;
}
if (queuesize && params.size() > 1)
{
source.Reply(GLOBAL_QUEUE_CONFLICT);
return;
}
if (params.empty())
{
// We are sending the message queue.
global->SendQueue(source, GetSender(source), server);
}
else
{
// We are sending a single message.
global->SendSingle(params[1], &source, GetSender(source), server);
queuesize = 1;
}
Log(LOG_ADMIN, source, this) << "to send " << queuesize << " messages to users on " << server->GetName();
}
bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_(
"Allows sending messages to all users on a server. The message will be sent\n"
"from \002%s\002.\n"
"\n"
"You can either send a message by specifying it as a parameter or provide no\n"
"parameters to send a previously queued message.\n"
), GetSender(source)->nick.c_str());
return true;
}
};
class GLServer final
: public Module
{
private:
CommandGLServer commandglserver;
public:
GLServer(const Anope::string &modname, const Anope::string &creator)
: Module(modname, creator, VENDOR)
, commandglserver(this)
{
}
};
MODULE_INIT(GLServer)
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