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#include "services.h"
#include "modules.h"
#include "commands.h"
std::vector<Anope::string> languages;
std::vector<Anope::string> domains;
void InitLanguages()
{
#if GETTEXT_FOUND
languages.clear();
spacesepstream sep(Config->Languages);
Anope::string language;
while (sep.GetToken(language))
{
if (!IsFile("languages/" + language + "/LC_MESSAGES/anope.mo"))
{
Log() << "Error loading language " << language << ", file does not exist!";
}
else
{
Log(LOG_DEBUG) << "Found language file " << language;
languages.push_back(language);
}
}
if (!bindtextdomain("anope", (services_dir + "/languages/").c_str()))
Log() << "Error calling bindtextdomain, " << Anope::LastError();
else
Log(LOG_DEBUG) << "Successfully bound anope to " << services_dir << "/languages/";
setlocale(LC_ALL, "");
#else
Log() << "Can not load languages, gettext is not installed";
#endif
}
const char *translate(const char *string)
{
return anope_gettext(Config->NSDefLanguage.c_str(), string);
}
const char *translate(User *u, const char *string)
{
return translate(u ? u->Account() : NULL, string);
}
const char *translate(NickCore *nc, const char *string)
{
return anope_gettext(nc ? nc->language.c_str() : Config->NSDefLanguage.c_str(), string);
}
#if GETTEXT_FOUND
/* Used by gettext to make it always dynamically load language strings (so we can drop them in while Anope is running) */
extern "C" int _nl_msg_cat_cntr;
const char *anope_gettext(const char *lang, const char *string)
{
if (!string || !*string || !lang || !*lang)
return string ? string : "";
++_nl_msg_cat_cntr;
#ifdef _WIN32
SetThreadLocale(MAKELCID(MAKELANGID(WindowsGetLanguage(lang), SUBLANG_DEFAULT), SORT_DEFAULT));
#else
/* First, set LANGUAGE env variable.
* Some systems (Debian) don't care about this, so we must setlocale LC_ALL aswell.
* BUT if this call fails because the LANGUAGE env variable is set, setlocale resets
* the locale to "C", which short circuits gettext and causes it to fail on systems that
* use the LANGUAGE env variable. We must reset the locale to en_US (or, anything not
* C or POSIX) then.
*/
setenv("LANGUAGE", lang, 1);
if (setlocale(LC_ALL, lang) == NULL)
setlocale(LC_ALL, "en_US");
#endif
const char *translated_string = dgettext("anope", string);
for (unsigned i = 0; translated_string == string && i < domains.size(); ++i)
translated_string = dgettext(domains[i].c_str(), string);
#ifdef _WIN32
SetThreadLocale(MAKELCID(MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), SORT_DEFAULT));
#else
unsetenv("LANGUAGE");
setlocale(LC_ALL, "");
#endif
return translated_string;
}
#else
const char *anope_gettext(const char *lang, const char *string)
{
return string != NULL ? string : "";
}
#endif
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