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/* Unreal IRCD 3.2.x functions
*
* (C) 2003-2008 Anope Team
* Contact us at info@unreal.org
*
* Please read COPYING and README for furhter details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*
*/
/*************************************************************************/
/* User Modes */
#define UMODE_a 0x00000001 /* a Services Admin */
#define UMODE_h 0x00000002 /* h Available for help (HelpOp) */
#define UMODE_i 0x00000004 /* i Invisible (not shown in /who) */
#define UMODE_o 0x00000008 /* o Global IRC Operator */
#define UMODE_r 0x00000010 /* r Identifies the nick as being registered */
#define UMODE_w 0x00000020 /* w Can listen to wallop messages */
#define UMODE_A 0x00000040 /* A Server Admin */
#define UMODE_N 0x00000080 /* N Network Administrator */
#define UMODE_O 0x00000100 /* O Local IRC Operator */
#define UMODE_C 0x00000200 /* C Co-Admin */
#define UMODE_d 0x00000400 /* d Makes it so you can not receive channel PRIVMSGs */
#define UMODE_p 0x00000800 /* Hides the channels you are in in a /whois reply */
#define UMODE_q 0x00001000 /* q Only U:Lines can kick you (Services Admins Only) */
#define UMODE_s 0x00002000 /* s Can listen to server notices */
#define UMODE_t 0x00004000 /* t Says you are using a /vhost */
#define UMODE_v 0x00008000 /* v Receives infected DCC Send Rejection notices */
#define UMODE_z 0x00010000 /* z Indicates that you are an SSL client */
#define UMODE_B 0x00020000 /* B Marks you as being a Bot */
#define UMODE_G 0x00040000 /* G Filters out all the bad words per configuration */
#define UMODE_H 0x00080000 /* H Hide IRCop Status (IRCop Only) */
#define UMODE_S 0x00100000 /* S services client */
#define UMODE_V 0x00200000 /* V Marks you as a WebTV user */
#define UMODE_W 0x00400000 /* W Lets you see when people do a /whois on you */
#define UMODE_T 0x00800000 /* T Prevents you from receiving CTCPs */
#define UMODE_g 0x20000000 /* g Can send & read globops and locops */
#define UMODE_x 0x40000000 /* x Gives user a hidden hostname */
#define UMODE_R 0x80000000 /* Allows you to only receive PRIVMSGs/NOTICEs from registered (+r) users */
/*************************************************************************/
/* Channel Modes */
#define CMODE_i 0x00000001
#define CMODE_m 0x00000002
#define CMODE_n 0x00000004
#define CMODE_p 0x00000008
#define CMODE_s 0x00000010
#define CMODE_t 0x00000020
#define CMODE_k 0x00000040 /* These two used only by ChanServ */
#define CMODE_l 0x00000080
#define CMODE_R 0x00000100 /* Only identified users can join */
#define CMODE_r 0x00000200 /* Set for all registered channels */
#define CMODE_c 0x00000400
#define CMODE_A 0x00000800
/* #define CMODE_H 0x00001000 Was now +I may not join, but Unreal Removed it and it will not set in 3.2 */
#define CMODE_K 0x00002000
#define CMODE_L 0x00004000
#define CMODE_O 0x00008000
#define CMODE_Q 0x00010000
#define CMODE_S 0x00020000
#define CMODE_V 0x00040000
#define CMODE_f 0x00080000
#define CMODE_G 0x00100000
#define CMODE_C 0x00200000
#define CMODE_u 0x00400000
#define CMODE_z 0x00800000
#define CMODE_N 0x01000000
#define CMODE_T 0x02000000
#define CMODE_M 0x04000000
/* Default Modes with MLOCK */
#define DEFAULT_MLOCK CMODE_n | CMODE_t | CMODE_r
class UnrealIRCdProto : public IRCDProto {
void SendSVSKillInternal(const char *, const char *, const char *);
void SendModeInternal(BotInfo *, const char *, const char *);
void SendKickInternal(BotInfo *, const char *, const char *, const char *);
void SendNoticeChanopsInternal(BotInfo *, const char *, const char *);
public:
void SendSVSNOOP(const char *, int);
void SendAkillDel(const char *, const char *);
void SendTopic(BotInfo *, const char *, const char *, const char *, time_t);
void SendVhostDel(User *);
void SendAkill(const char *, const char *, const char *, time_t, time_t, const char *);
void SendSVSMode(User *, int, const char **);
void SendGuestNick(const char *, const char *, const char *, const char *, const char *);
void SendClientIntroduction(const char *, const char *, const char *, const char *, const char *);
void SendBotOp(const char *, const char *);
void SendJoin(BotInfo *, const char *, time_t);
void SendSQLineDel(const char *);
void SendSQLine(const char *, const char *);
void SendSVSO(const char *, const char *, const char *);
void SendChangeBotNick(BotInfo *, const char *);
void SendVhost(const char *, const char *, const char *);
void SendConnect();
void SendSVSHold(const char *);
void SendSVSHoldDel(const char *);
void SendSGLineDel(const char *);
void SendSZLineDel(const char *);
void SendSZLine(const char *, const char *, const char *);
void SendSGLine(const char *, const char *);
void SendBanDel(const char *, const char *);
void SendSVSModeChan(const char *, const char *, const char *);
void SendSVID(const char *, time_t);
void SendUnregisteredNick(User *);
void SendSVID2(User *, const char *);
void SendSVSJoin(const char *, const char *, const char *, const char *);
void SendSVSPart(const char *, const char *, const char *);
void SendSWhois(const char *, const char *, const char *);
void SendEOB();
void SendServer(const char *, int, const char *);
void ProcessUsermodes(User *, int, const char **);
int IsNickValid(const char *);
int IsChannelValid(const char *);
int IsFloodModeParamValid(const char *);
} ircd_proto;
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