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/*
*
* (C) 2003-2013 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*/
#include "services.h"
#include "anope.h"
#include "logger.h"
#include "sockets.h"
#include <errno.h>
ConnectionSocket::ConnectionSocket() : Socket()
{
}
void ConnectionSocket::Connect(const Anope::string &TargetHost, int Port)
{
this->io->Connect(this, TargetHost, Port);
}
bool ConnectionSocket::Process()
{
try
{
if (this->flags[SF_CONNECTED])
return true;
else if (this->flags[SF_CONNECTING])
this->flags[this->io->FinishConnect(this)] = true;
else
this->flags[SF_DEAD] = true;
}
catch (const SocketException &ex)
{
Log() << ex.GetReason();
}
return false;
}
void ConnectionSocket::ProcessError()
{
int optval = 0;
socklen_t optlen = sizeof(optval);
getsockopt(this->GetFD(), SOL_SOCKET, SO_ERROR, reinterpret_cast<char *>(&optval), &optlen);
errno = optval;
this->OnError(optval ? Anope::LastError() : "");
}
void ConnectionSocket::OnConnect()
{
}
void ConnectionSocket::OnError(const Anope::string &error)
{
Log(LOG_DEBUG) << "Socket error: " << error;
}
ClientSocket::ClientSocket(ListenSocket *l, const sockaddrs &addr) : ls(l), clientaddr(addr)
{
}
bool ClientSocket::Process()
{
try
{
if (this->flags[SF_ACCEPTED])
return true;
else if (this->flags[SF_ACCEPTING])
this->flags[this->io->FinishAccept(this)] = true;
else
this->flags[SF_DEAD] = true;
}
catch (const SocketException &ex)
{
Log() << ex.GetReason();
}
return false;
}
void ClientSocket::ProcessError()
{
int optval = 0;
socklen_t optlen = sizeof(optval);
getsockopt(this->GetFD(), SOL_SOCKET, SO_ERROR, reinterpret_cast<char *>(&optval), &optlen);
errno = optval;
this->OnError(optval ? Anope::LastError() : "");
}
void ClientSocket::OnAccept()
{
}
void ClientSocket::OnError(const Anope::string &error)
{
Log(LOG_DEBUG) << "Socket error: " << error;
}
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