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diff --git a/html/pages/help.php b/html/pages/help.php index 2e595aa..c156eae 100755 --- a/html/pages/help.php +++ b/html/pages/help.php @@ -1,189 +1,296 @@ -<div class="text" align="left">
-<p><span class="txttitle">Help</span></p>
-<p>
- For help and documentation please visit
- <a href="https://github.com/sn3p/utstats" target="_blank">https://github.com/sn3p/utstats</a>.<br>
- Please report issues and feature requests in the
- <a href="https://github.com/sn3p/utstats/issues" target="_blank">issue tracker</a>.
-</p>
-<br>
-
-<p><span class="txttitle">Frequently Asked Questions</span></p>
-
-<ol>
- <li><a href="#servers">Stat Tracking Servers</a></li>
- <li><a href="#enable">Enabling your personal stats tracking</a></li>
- <li><a href="#info">Information about how the stats work</a></li>
- <li><a href="#types">What are the 'official' Unreal Tournament gametypes?</a></li>
- <li><a href="#rank">How does ranking work?</a></li>
- <li><a href="#score">Scoring - Individual player points awarded?</a></li>
- <li><a href="#tscore">Team Scores?</a></li>
- <li><a href="#glossary">Glossary - Terms and abbreviations.</a></li>
- <li><a href="#statserver">Enabling Stats on a Server</a></li>
-</ol>
-
-<p><a name="servers"></a><b>Stat Tracking Servers</b></p>
-<blockquote><p>UTStats only does stats tracking for servers that have UTStats
- installed.<br>
- To download and get the latest information, please click the forum link to
- the left.</p></blockquote>
-
-<p><a name="enable"></a><b>Enabling your personal stats tracking</b></p>
-<blockquote><p>Currently this is not possible, for now you need to use the same
- nick for this group of servers.<br>
- If the server runs UTGL your stats nick always will be the one you registered
- with so there are no stats tracking issues on UTGL servers.</p></blockquote>
-
-<p><a name="info"></a><b>Information about how the stats work</b></p>
-<blockquote><p>A server with stat tracking enabled will send information to the
-stats server about the game - each frag, score, etc. Once the game is
-completed the match is processed and posted on the stats pages. The best
-way to look up a recent match you played is either by your stats ID or the
-server ID. You can search for your user ID or the server ID by name.
-The user names used on the stats pages are based on the last player name you
-used in a match - your stats user name you entered in the networking settings is
-not displayed.</p>
-<p>Bots are not logged, nor are any kills against them.</p>
-</blockquote>
-
-<p><a name="types"></a><b>What are the 'official' Unreal Tournament gametypes?</b></p>
-<blockquote><p>Out of the box Unreal Tournament features the gametypes
-Deathmatch, Team Deathmatch, Capture the Flag, Assault and Domination.<br>
-There are separate rankings for each of the official game types.</p></blockquote>
-
-<p><a name="rank"></a><b>How does ranking work?</b></p>
-<blockquote><p>Ranking points are based on what you do in a game.<br>
-Points are awarded for fragging and events (eg. flag captures).<br>
-Points are deducted for deaths, suicides and teamkills<br><br>
-Player ranking points are reduced until they have completed 300 minutes of games.</p></blockquote>
-
-<p><a name="score"></a><b>Scoring - Individual player points award:</b></p>
-<blockquote><p>These depend on the game type you are playing. There are
-individual player scores awarded for special achievements, such as captures,
-assists, etc. <br>
-See the Score tables on the Players or Matches subpages to find
-out how many points are actually awarded for each score type.</p></blockquote>
-
-<p><a name="tscore"></a><b>Team Scores?</b></p>
-<blockquote><p>Aside from the individual player scoring in team based gametypes
-(CTF, AS, DOM), there are also Team Scores, that are awarded to
-your team as a whole, for fulfilling a gametype specific objective:<br>
-</p><ul>
- <li>Capture the Flag - capturing, covering, killing and returning the flag.</li>
- <li>Assault - achieving an objective.</li>
- <li>Domination - 'holding' domination points.</li>
-</ul>
-Note: A team based game is won by the Team Score; the individual player score
-sums do not matter!<p></p></blockquote>
-
-<p><br><a name="glossary"></a><span class="txttitle">Glossary</span></p>
-<blockquote>
-
-<p><a name="fAbb"></a><b>Abbreviations</b></p>
-<blockquote><p>Common abbreviations in UTStats.<br>
-- K = Kills, S = Suicides, F = Frags, D = Deaths<br>
-- E = Events, TK = Team Kills, TD = Team Deaths<br>
-- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,<br>
-- AS = Assault, DOM = Domination<br>
-- FPH = Frags per Hour, SPH = Score per Hour<br>
-- [d] = Time in days, [h] = Time in hours,<br>
-- [m],[min] = Time in minutes, [s],[sec] = Time in seconds</p></blockquote>
-
-<p><a name="fDeaths"></a><b>Deaths</b></p>
-<blockquote><p>Number of times a player gets killed by another player.<br>
-- This does not include environment induced deaths, like trap doors. These and
-self kills are counted separately, as suicides.<br>
-- Team based deaths are counted as team deaths.<br>
-- In tables with weapon specific information, deaths are the number of times a
-player died holding that weapon.</p></blockquote>
-
-<p><a name="fDodging"></a><b>Dodging</b></p>
-<blockquote><p>Special move in Unreal Tournament, that can be activated by
-tapping any movement key twice. Used by many good players to improve their
-maneuverability.</p></blockquote>
-
-<p><a name="fEff"></a><b>Efficiency</b></p>
-<blockquote><p>A ratio that denotes the player's kill skill by comparing it with
-his overall performance. A perfect efficiency is equal to 1 (100%),
-anything less than 0.5 (50%) is below average.<br>
-Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])</p></blockquote>
+<table class="box" border="0" cellpadding="0" cellspacing="0" width="900">
+ <tbody>
+ <tr>
+ <td class="heading" align="center">Help</td>
+ </tr>
+ <tr>
+ <td class="credits" align="left">
+ <blockquote>
+ <p>
+ For help and documentation please visit
+ <a href="https://github.com/sn3p/utstats" target="_blank">https://github.com/sn3p/utstats</a>.
+ <br>
+ Please report issues and feature requests in the
+ <a href="https://github.com/sn3p/utstats/issues" target="_blank">issue tracker</a>.
+ </p>
+ </blockquote>
+ </td>
+ </tr>
+</table>
-<p><a name="fEvents"></a><b>Events</b></p>
-<blockquote><p>Anything not related to frags, deaths, suicides or kills is
-hereby defined as an event. Typical events would be a flag capture (score
-related) or a flag drop (not score related). Events are mostly used to track all
-the other things going on in a game, that are not frag-related.</p></blockquote>
-
-<p><a name="fFB"></a><b>First Blood</b></p>
-<blockquote><p>Special event awarded to the player who gets the first kill in a
-newly started match.</p></blockquote>
-
-<p><a name="fFrags"></a><b>Frags</b></p>
-<blockquote><p>A player's frag count is equal to their kills minus
-suicides. In team games team kills (not team suicides) are also subtracted
-from the player's kills.</p></blockquote>
-
-<p><a name="fFPH"></a><b>Frags Per Hour</b></p>
-<blockquote><p>A ratio between the number of frags a player scores per one
-hour. 30 frags in 5 minutes will give you 360 FPH.<br>
-Formula: Frags / (Time played in hours)</p></blockquote>
-
-<p><a name="fKills"></a><b>Kills</b></p>
-<blockquote><p>Number of times a player kills another player.<br>
-Note: UTStats only tracks human vs. human kills. Bot kills and other bot
-related events are tracked at the <i>admins discretion</i>.</p></blockquote>
-
-<p><a name="fMK"></a><b>Multi Kills</b></p>
-<blockquote><p>Special event awarded to the player for killing other players in
-a certain time frame. Every time a player scores a kill he has up to 3
-seconds to make another kill. So 2 kills in 3 seconds gets you a Double
-Kill, 3 kills within 3 seconds apart from another a Multi Kill and so on:<br>
-- Double Kill = 2 kills<br>
-- Multi Kill = 3 kills<br>
-- Ultra Kill = 5 kills<br>
-- Monster Kill = 6 kills</p></blockquote>
-
-<p><a name="fPing"></a><b>Ping</b></p>
-<blockquote><p>Measure of your connection quality. Ping is the round trip
-delay in milliseconds that your computer has to the game server. Low
-values are not important for a fun game, but it sure helps.</p></blockquote>
-
-<p><a name="fSpree"></a><b>Killing Sprees</b></p>
-<blockquote><p>Special event: If you manage to kill 5 or more opponents without
-dying yourself, you will be on a killing spree. If you kill more than 10
-opponents, you are on a rampage, etc.:<br>
-- Killing Spree! 5 kills<br>
-- Rampage! 10 kills<br>
-- Dominating! 15 kills<br>
-- Unstoppable! 20 kills<br>
-- God Like! 25 kills</blockquote>
-
-<p><a name="fSuicides"></a><b>Suicides</b></p>
-<blockquote><p>Number of times a player dies due to action of their own cause.
-Suicides can be environment induced (drowning, getting crushed, falling) or
-weapon related (fatal splash damage from their own weapon).</p></blockquote>
-
-<p><a name="fTD"></a><b>Team Deaths</b></p>
-<blockquote><p>Number of times a player in a team based game is killed by
-someone on their own team.</p></blockquote>
-
-<p><a name="fTK"></a><b>Team Kills</b></p>
-<blockquote><p>Number of times a player in a team based game kills someone on
-their own team.<br>
-Note: Team kills subtract from a player's personal frags and thus the team frags
-as a whole.</p></blockquote>
-
-<p><a name="fTTL"></a><b>TTL</b></p>
-<blockquote><p>TTL is Time to Live.<br>
-Its the length of time you are in a game in seconds divided by how many times you die,
-thus giving an average time of how long you will live.</p></blockquote>
-
-</blockquote>
+<br>
-<p><a name="statserver"></a><b>Enabling Stats on a Server</b></p>
-<blockquote><p>Download and get the latest information on UTStats by clicking
- the forum link to the left.</p></blockquote>
+<table class="box" border="0" cellpadding="0" cellspacing="0" width="900">
+ <tbody>
+ <tr>
+ <td class="heading" align="center">Frequently Asked Questions</td>
+ </tr>
+ <tr>
+ <td class="credits" align="left">
+ <blockquote>
+ <p>1.
+ <a href="#servers">Stat Tracking Servers</a>
+ <br />2.
+ <a href="#enable">Enabling your personal stats tracking</a>
+ <br />3.
+ <a href="#info">Information about how the stats work</a>
+ <br />4.
+ <a href="#types">What are the \'official\' Unreal Tournament gametypes?</a>
+ <br />5.
+ <a href="#rank">How does ranking work?</a>
+ <br />6.
+ <a href="#score">Scoring - Individual player points awarded?</a>
+ <br />7.
+ <a href="#tscore">Team Scores?</a>
+ <br />8.
+ <a href="#glossary">Glossary - Terms and abbreviations.</a>
+ <br />9.
+ <a href="#statserver">Enabling Stats on a Server</a>
+ <br /></p>
+ </blockquote>
+ <p>
+ <h2><a name="servers"></a>
+ Stat Tracking Servers
+ </p></h2>
+ <blockquote>
+ <p>UTStats only does stats tracking for servers that have UTStats installed.
+ <br />To download and get the latest information, please click the forum link to the left.</p>
+ </blockquote>
+ <h2><p>
+ <a name="enable"></a>
+ Enabling your personal stats tracking
+ </p></h2>
+ <blockquote>
+ <p>Currently this is not possible, for now you need to use the same nick for this group of servers.
+ <br />If the server runs UTGL your stats nick always will be the one you registered with so there are no stats
+ tracking issues on UTGL servers.</p>
+ </blockquote>
+ <p>
+ <h2><a name="info"></a>
+ Information about how the stats work
+ </p></h2>
+ <blockquote>
+ <p>A server with stat tracking enabled will send information to the stats server about the game - each frag, score,
+ etc. Once the game is completed the match is processed and posted on the stats pages. The best way to look up a
+ recent match you played is either by your stats ID or the server ID. You can search for your user ID or the server ID
+ by name. The user names used on the stats pages are based on the last player name you used in a match - your stats
+ user name you entered in the networking settings is not displayed.</p>
+ <p>Bots are not logged, nor are any kills against them.</p>
+ </blockquote>
+ <p>
+ <h2><a name="types"></a>
+ What are the 'official' Unreal Tournament gametypes?
+ </p></h2>
+ <blockquote>
+ <p>Out of the box Unreal Tournament features the gametypes Deathmatch, Team Deathmatch, Capture the Flag, Assault and
+ Domination.
+ <br />There are separate rankings for each of the official game types.</p>
+ </blockquote>
+ <p>
+ <h2><a name="rank"></a>
+ How does ranking work?
+ </p></h2>
+ <blockquote>
+ <p>Ranking points are based on what you do in a game.
+ <br />Points are awarded for fragging and events (eg. flag captures).
+ <br />Points are deducted for deaths, suicides and teamkills
+ <br />
+ <br />Player ranking points are reduced until they have completed 300 minutes of games.</p>
+ </blockquote>
+ <p>
+ <h2><a name="score"></a>
+ Scoring - Individual player points award:
+ </p></h2>
+ <blockquote>
+ <p>These depend on the game type you are playing. There are individual player scores awarded for special
+ achievements, such as captures, assists, etc.
+ <br />See the Score tables on the Players or Matches subpages to find out how many points are actually awarded for
+ each score type.</p>
+ </blockquote>
+ <p><h2>
+ <a name="tscore"></a>
+ Team Scores?
+ </p></h2>
+ <blockquote>
+ <p>Aside from the individual player scoring in team based gametypes (CTF, AS, DOM), there are also Team Scores, that
+ are awarded to your team as a whole, for fulfilling a gametype specific objective:
+ <br /></p>
+ <p>Capture the Flag - capturing, covering, killing and returning the flag.
+ <br />Assault - achieving an objective.
+ <br />Domination - 'holding' domination points.
+ <br />
+ <br />Note: A team based game is won by the Team Score; the individual player score sums do not matter!</p>
+ </blockquote>
+ <p>
+ <h2><a name="statserver"></a>
+ Enabling Stats on a Server
+ </p></h2>
+ <blockquote>
+ <p>Download and get the latest information on UTStats by clicking the forum link to the left.</p>
+ </blockquote>
+ </td>
+ </tr>
+</table>
<br>
-<a href="#Top">Back to Top</a>
-</div>
+
+<table width="900" class="box" cellpadding=0 cellspacing=0>
+ <tr>
+ <td class="heading" align="center">Glossary</td>
+ </tr>
+ <tr>
+ <td class="dark" align="left">
+ <p>
+ <h2><a name="fAbb"></a>
+ Abbreviations
+ </p></h2>
+ <blockquote>
+ <p>Common abbreviations in UTStats.
+ <br />- K = Kills, S = Suicides, F = Frags, D = Deaths
+ <br />- E = Events, TK = Team Kills, TD = Team Deaths
+ <br />- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,
+ <br />- AS = Assault, DOM = Domination
+ <br />- FPH = Frags per Hour, SPH = Score per Hour
+ <br />- [d] = Time in days, [h] = Time in hours,
+ <br />- [m],[min] = Time in minutes, [s],[sec] = Time in seconds</p>
+ </blockquote>
+ <p><h2>
+ <a name="fDeaths"></a>
+ Deaths
+ </p></h2>
+ <blockquote>
+ <p>Number of times a player gets killed by another player.
+ <br />- This does not include environment induced deaths, like trap doors. These and self kills are counted
+ separately, as suicides.
+ <br />- Team based deaths are counted as team deaths.
+ <br />- In tables with weapon specific information, deaths are the number of times a player died holding that
+ weapon.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fDodging"></a>
+ Dodging
+ </p></h2>
+ <blockquote>
+ <p>Special move in Unreal Tournament, that can be activated by tapping any movement key twice. Used by many good
+ players to improve their maneuverability.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fEff"></a>
+ Efficiency
+ </p></h2>
+ <blockquote>
+ <p>A ratio that denotes the player\'s kill skill by comparing it with his overall performance. A perfect
+ efficiency is equal to 1 (100%), anything less than 0.5 (50%) is below average.
+ <br />Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])</p>
+ </blockquote>
+ <p>
+ <h2> <a name="fEvents"></a>
+ Events
+ </p></h2>
+ <blockquote>
+ <p>Anything not related to frags, deaths, suicides or kills is hereby defined as an event. Typical events would be a
+ flag capture (score related) or a flag drop (not score related). Events are mostly used to track all the other things
+ going on in a game, that are not frag-related.</p>
+ </blockquote>
+ <p>
+ <h2> <a name="fFB"></a>
+ First Blood
+ </p></h2>
+ <blockquote>
+ <p>Special event awarded to the player who gets the first kill in a newly started match.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fFrags"></a>
+ Frags
+ </p></h2>
+ <blockquote>
+ <p>A player\'s frag count is equal to their kills minus suicides. In team games team kills (not team suicides)
+ are also subtracted from the player\'s kills.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fFPH"></a>
+ Frags Per Hour
+ </p></h2>
+ <blockquote>
+ <p>A ratio between the number of frags a player scores per one hour. 30 frags in 5 minutes will give you 360 FPH.
+ <br />Formula: Frags / (Time played in hours)</p>
+ </blockquote>
+ <p>
+ <h2><a name="fKills"></a>
+ Kills
+ </p></h2>
+ <blockquote>
+ <p>Number of times a player kills another player.
+ <br />Note: UTStats only tracks human vs. human kills. Bot kills and other bot related events are tracked at the
+ <i>admins discretion</i>.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fMK"></a>
+ Multi Kills
+ </p></h2>
+ <blockquote>
+ <p>Special event awarded to the player for killing other players in a certain time frame. Every time a player scores
+ a kill he has up to 3 seconds to make another kill. So 2 kills in 3 seconds gets you a Double Kill, 3 kills within 3
+ seconds apart from another a Multi Kill and so on:
+ <br />- Double Kill = 2 kills
+ <br />- Multi Kill = 3 kills
+ <br />- Ultra Kill = 5 kills
+ <br />- Monster Kill = 6 kills</p>
+ </blockquote>
+ <p>
+ <h2><a name="fPing"></a>
+ Ping
+ </p></h2>
+ <blockquote>
+ <p>Measure of your connection quality. Ping is the round trip delay in milliseconds that your computer has to the
+ game server. Low values are not important for a fun game, but it sure helps.</p>
+ </blockquote>
+ <p>
+ <h2> <a name="fSpree"></a>
+ Killing Sprees
+ </p></h2>
+ <blockquote>
+ <p>Special event: If you manage to kill 5 or more opponents without dying yourself, you will be on a killing spree.
+ If you kill more than 10 opponents, you are on a rampage, etc.:
+ <br />- Killing Spree! 5 kills
+ <br />- Rampage! 10 kills
+ <br />- Dominating! 15 kills
+ <br />- Unstoppable! 20 kills
+ <br />- God Like! 25 kills</p>
+ </blockquote>
+ <p>
+ <h2><a name="fSuicides"></a>
+ Suicides
+ </p></h2>
+ <blockquote>
+ <p>Number of times a player dies due to action of their own cause. Suicides can be environment induced (drowning,
+ getting crushed, falling) or weapon related (fatal splash damage from their own weapon).</p>
+ </blockquote>
+ <h2><p>
+ <a name="fTD"></a>
+ Team Deaths
+ </p></h2>
+ <blockquote>
+ <p>Number of times a player in a team based game is killed by someone on their own team.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fTK"></a>
+ Team Kills
+ </p></h2>
+ <blockquote>
+ <p>Number of times a player in a team based game kills someone on their own team.
+ <br />Note: Team kills subtract from a player's personal frags and thus the team frags as a whole.</p>
+ </blockquote>
+ <p>
+ <h2><a name="fTTL"></a>
+ TTL
+ </p></h2>
+ <blockquote>
+ <p>TTL is Time to Live.
+ <br />Its the length of time you are in a game in seconds divided by how many times you die, thus giving an average
+ time of how long you will live.</p>
+ </blockquote>
+ </td>
+ </tr>
+ </tbody>
+</table>
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