diff options
| author | troido <troido@protonmail.com> | 2020-03-06 11:26:59 +0100 |
|---|---|---|
| committer | troido <troido@protonmail.com> | 2020-03-06 11:26:59 +0100 |
| commit | dd07ff4d686f07cdc9736627dd0ef099ef5e4e4f (patch) | |
| tree | f43310b3779a95efd74a40ba8139cf146ad49051 /asciifarmclient/display.py | |
| parent | c9366616079240cd7ee3d243c9f6897d40b4267d (diff) | |
new directory structure for the separate client repo
Diffstat (limited to 'asciifarmclient/display.py')
| -rw-r--r-- | asciifarmclient/display.py | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/asciifarmclient/display.py b/asciifarmclient/display.py new file mode 100644 index 0000000..ae23b05 --- /dev/null +++ b/asciifarmclient/display.py @@ -0,0 +1,174 @@ + + + +import os +from ratuil.layout import Layout +from ratuil.bufferedscreen import BufferedScreen as Screen +#from ratuil.screen import Screen +from ratuil.textstyle import TextStyle +from asciifarmclient.common.utils import get +from .listselector import ListSelector + + +SIDEWIDTH = 20 + +ALPHABET = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~" + +class Display: + + def __init__(self, charMap): + + self.characters = {} + + def parseSprite(sprite): + if isinstance(sprite, str): + return (sprite, None, None) + char = get(sprite, 0, " ") + fg = get(sprite, 1) + bg = get(sprite, 2) + return (char, fg, bg) + for name, sprite in charMap["mapping"].items(): + vals = parseSprite(sprite) + if vals: + self.characters[name] = vals + + for name, colours in charMap.get("writable", {}).items(): + fg = get(colours, 0) + bg = get(colours, 1) + for i in range(min(len(ALPHABET), len(charMap.get("alphabet", [])))): + self.characters[name + '-' + ALPHABET[i]] = (charMap["alphabet"][i], fg, bg) + + self.defaultChar = parseSprite(charMap.get("default", "?")) + + self.messageColours = charMap.get("msgcolours", {}) + + fname = os.path.join(os.path.dirname(__file__), "layout.xml") + self.layout = Layout.from_xml_file(fname) + self.layout.get("field").set_char_size(charMap.get("charwidth", 1)) + + self.screen = Screen() + self.screen.clear() + + self.layout.set_target(self.screen) + self.layout.update() + + + + # temporary, until these have a better place + self.inventory = ListSelector(self.getWidget("inventory")) + self.inventory._debug_name = "inventory" + self.equipment = ListSelector(self.getWidget("equipment")) + self.equipment._debug_name = "equipment" + self.ground = ListSelector(self.getWidget("ground")) + self.ground._debug_name = "ground" + self.switch = ListSelector(self.getWidget("switchtitles")) + self.switch._debug_name = "switch" + + self.switch.setItems(["inventory", "equipment", "ground"]) + self.menus = { + "inventory": self.inventory, + "equipment": self.equipment, + "ground": self.ground + } + + self.layout.get("switch").select(0) + + + def getWidget(self, name): + return self.layout.get(name) + + def resizeField(self, size): + self.getWidget("field").set_size(*size) + self.getWidget("fieldbackground").change() + + def drawFieldCells(self, cells): + field = self.getWidget("field") + for cell in cells: + (x, y), spriteNames = cell + if not len(spriteNames): + char, fg, bg = self.getChar(' ') + else: + char, fg, bg = self.getChar(spriteNames[0]) + for spriteName in spriteNames[1:]: + if bg is not None: + break + _char, _fg, bg = self.getChar(spriteName) + field.change_cell(x, y, char, TextStyle(fg, bg)) + + + def setFieldCenter(self, pos): + self.getWidget("field").set_center(*pos) + + def setHealth(self, health, maxHealth): + if health is None: + health = 0 + if maxHealth is None: + maxHealth = 0 + self.getWidget("health").set_total(maxHealth) + self.getWidget("health").set_filled(health) + self.getWidget("healthtitle").format({"filled": health, "total":maxHealth}) + + + def showInfo(self, infostring): + self.getWidget("info").set_text(infostring) + + def selectMenu(self, *args, **kwargs): + self.switch.select(*args, **kwargs) + self.layout.get("switch").select(self.getSelectedMenu()) + + def getSelectedMenu(self): + return self.switch.getSelectedItem() + + def getSelectedItem(self, menu=None): + return self._getMenu(menu).getSelected() + + def selectItem(self, menu=None, *args, **kwargs): + self._getMenu(menu).select(*args, **kwargs) + + def _getMenu(self, name=None): + if name is None: + name = self.getSelectedMenu() + name = name.casefold() + return self.menus[name] + + def setInventory(self, items): + self.inventory.setItems(items) + + + def setEquipment(self, slots): + self.equipment.setItems([ + slot + ": " + (item if item else "") + for slot, item in slots + ]) + + def setGround(self, items): + self.ground.setItems(items) + + + def addMessage(self, message, msgtype=None): + if msgtype is not None: + style = TextStyle(*self.messageColours.get(msgtype, (7,0))) + else: + style = None + self.getWidget("msg").add_message(message, style) + + def log(self, message): + self.addMessage(str(message)) + + def scrollBack(self, amount, relative=True): + self.getWidget("msg").scroll(amount, relative) + + def setInputString(self, string, cursor): + self.getWidget("textinput").set_text(string, cursor) + + def update(self): + self.layout.update() + self.screen.update() + + def getChar(self, sprite): + """This returns the character belonging to some spritename. This does not read a character""" + return self.characters.get(sprite, self.defaultChar) + + def update_size(self): + self.screen.reset() + |
